Hi !
I wan't to create a permanent wormhole (the one from the old mothership) that i can place on the map like a structure.
How i can do that ?
I can use triggers or Data, i just don't know how i can do this.
Thanks !
Hi !
I got a trigger triggered by an unit die
I got an array of unit type
I want to increase the player score with the index of the unit type dying
But how i can get the index of an array, i'm not realy good in english so i probably missed it.
Thanks !
When i create a new map it's the same... So i need to do that on all new map ?
Edit: Just seen, it's using liberty mod. Not swarm.
And, the data is liberty (mod). The problem is not the dependancies of the map but the editor testing with wrong dependancies !!!
So i don't know realy how to title that :S, but i got a problem and don't know how to type it on google.
It's easy to understand: I'm doing a map where tank can fly, when i test another map tank are flying and they shouldn't be flying, data of the map saying tank is a ground unit and he not fly in the map editor.
I think it's the same problem to my swarm multi (mod) not update when i test the map.
So i got another bug i dont come where he come, if u take the mod i posted, u put karass against a maraudeur. When you use the shield, the maraudeur will get birth animation of guardian shield. What the hell is this ?
I can really recommend taking the time reading and learning about Actors, and testing out things yourself.
Sorry, :( i dislike tutorial(and much more video tutorial) or other... I learn much by doing when i can.
Ex: For programming in python, i learned by look at source code of some scripts.
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I have a array of unit type, the index of the unit type represent his "level"
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Thanks !
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Hi ! I wan't to create a permanent wormhole (the one from the old mothership) that i can place on the map like a structure. How i can do that ? I can use triggers or Data, i just don't know how i can do this. Thanks !
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thanks ! Tought there was some built-in function to do that :<.
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Hi ! I got a trigger triggered by an unit die I got an array of unit type I want to increase the player score with the index of the unit type dying But how i can get the index of an array, i'm not realy good in english so i probably missed it. Thanks !
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help please ! I think is fast to do that ... thanks !
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5 min for 17 gbs. Yes is the theorical speed of my ethernet wire. Theorical. Try this when i got time.
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Got this problem before this one: http://www.sc2mapster.com/forums/development/data/77552-editor-data-not-update
And i think this is the same problem. I don't have the time to reinstalling sc2 and repair button is not available.
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Here ? You will see nothing, it's an problem with sc2. When i tryed on another PC with the same map, there was no problem.
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Is a map i downloaded :S.
When i create a new map it's the same... So i need to do that on all new map ?
Edit: Just seen, it's using liberty mod. Not swarm. And, the data is liberty (mod). The problem is not the dependancies of the map but the editor testing with wrong dependancies !!!
0
Hi !
So i don't know realy how to title that :S, but i got a problem and don't know how to type it on google.
It's easy to understand: I'm doing a map where tank can fly, when i test another map tank are flying and they shouldn't be flying, data of the map saying tank is a ground unit and he not fly in the map editor.
I think it's the same problem to my swarm multi (mod) not update when i test the map.
Anyone know what happend ? :(
Thanks for the help ! :).
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So i got another bug i dont come where he come, if u take the mod i posted, u put karass against a maraudeur. When you use the shield, the maraudeur will get birth animation of guardian shield. What the hell is this ?
0
Sorry, :( i dislike tutorial(and much more video tutorial) or other... I learn much by doing when i can. Ex: For programming in python, i learned by look at source code of some scripts.
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I copy/paste the actor guadian shield events xml. So why it's not working ?
I'm not realy good with actors, so i don't understand what you said, i'll we see that in the editor later.
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I dont understand much ...