I'm looking for a way to make armor and damage added as a percent instead of a number. What I mean is that for every armor or every Strength stat, the unit gets -1% damage taken or +1% damage dealt. I've searched through this site, but nobody has given an answer so far, and I've spent an insane amount of time trying to figure it out on my own.. It doesn't matter whether it's through behaviors or triggers.
The one idea I thought might work was to change the attack unit's damage based on armor, however, triggers only allow you to change the damage to 0%,10%,100%, and 300%.
I went through the bounce beam, but for some reason the attack won't hit the third target, or make a beam even going from target 2 to 3. Also the beam from target 1 to 2 isn't quite right, it just starts at target 2. I've double checked everything but I can't figure out what's wrong.
Nevermind, I opened up your map instead. Wish I knew what was wrong, but I guess it doesn't matter any more.
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Nevermind, finally figured out how to create percentage based armor.
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I'm looking for a way to make armor and damage added as a percent instead of a number. What I mean is that for every armor or every Strength stat, the unit gets -1% damage taken or +1% damage dealt. I've searched through this site, but nobody has given an answer so far, and I've spent an insane amount of time trying to figure it out on my own.. It doesn't matter whether it's through behaviors or triggers.
The one idea I thought might work was to change the attack unit's damage based on armor, however, triggers only allow you to change the damage to 0%,10%,100%, and 300%.
0
I went through the bounce beam, but for some reason the attack won't hit the third target, or make a beam even going from target 2 to 3. Also the beam from target 1 to 2 isn't quite right, it just starts at target 2. I've double checked everything but I can't figure out what's wrong.
Nevermind, I opened up your map instead. Wish I knew what was wrong, but I guess it doesn't matter any more.