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    posted a message on Desert Tankbattle open BETA

    Question/Suggestion:

    top is not able to build 4 turrets for center entrance because of 1 missing buildingspot, while bot can do this. Bug maybe?

    Anyways Freddy, How about making it possible to increase the possibility to build more turrets for base defending? What do you think about this?

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    Hi Freddy,

    Southern Raiders have no "run out before game starts" so you can just run out b4 timer went to 0

    Greez

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA
    Quote from mOOhkOOh: Go

    OK so I think the Lasertank's Laser is too strong in the beginning. Especially if the one has a leaver and gets enough bonus for the team to buy the laser tank it rains dead tanks on the other team. So you to not feed them you don't engage but lose your outposts. Way to go.

    Also, there seems to be a bug. It activated the laser automatically(!) on Zerg and other tanks on several occasions for me. And since you cannot move while shooting...well I think you probably get the point, I died.

    As well I would please, to be able again to interupt the laser by running away. Last game I ran from northern Outpost back to the barracks but the laser wont stop.

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    Hi Freddy,

    about the new Incomebalances: Had a game with 4vs2. When we had 3 Outposts and had an income of around 800 Minerals, I asked the other team how much they got, and they was like: 1500. That's just too much. It should be easier to win leaver games for team with leavers but this is just too much In my opinion.

    Please take a look again at this. Thx

    What do you think about a Kickfunction?

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA
    Quote from Maximusssss: Go

    @Zarruk: Go

    Please explain in more detail what do they do. I still don't understand the concept (never played wc3 tankbattle). All heroes can capture outpost and kill so whats the hush about? thanks

    Hi Maximus,

    in wc3 Tankbattle you had normal Tanks and the Merchanttanks, which were able to get "Contracts" which tell them for example: Get from the Surviving scientist some Zergbloodsamples to the southern Outpost. Completing this will give him lets say 500 Minerals. Which was there to get faster Minerals and stuff, BUT you were also an easy Target for your enemys.

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA
    Quote from Freddy2287: Go

    @Zarruk: Go

    Protoss are planned to be implemented. But I dont really know when.. :)

    Great :)

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA
    Quote from Freddy2287: Go

    @Zarruk: Barracks should be fixed.

    I did not like traders in Battletanks at all. I never got the point why they were implemented. :-D Why would I want to play a trader? Can you explain the mechanic to me?

    Hey Freddy,

    Its about getting faster Minerals then others by Outpost or killing. But the traders are even more bountied. Good games take about 1 hr, with that it could be a bit faster.

    And what you say about the Protoss Idea? Since its no more possile to win if zerg rages you, what about a way to call Protoss as defenders?

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    Hi Freddy,

    First of all I want to tell you that i really love the Map. It's nice to see that it is still in work Progress.

    Since the last Patch, my game didn't freeze yet but if it will happen i will let you know. The Terrain-Update is nice as well, but Northern Raiders Barracks in south dont have proper Waypoints, they are all stucked at the Barrack.

    And i wanted to ask/suggest if you will add something like Trader-Tanks/Vehicles? And will there maybe be more than 3 Protoss Units added?

    Publicstyle

    Posted in: Map Feedback
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