As an old Battletanks player from the WC3 days, I salute you in developing this remake of it. However, I have some suggestions to make:
1. One thing that always irked me in BTanks was that you couldn't focus your guns on an enemy tank if he was in the middle of a minion crowd. You just had to hope you'd get lucky. In this, it would be AWESOME if you could, say, right-click an enemy and that would cause all of your guns (at least the ones that are in range) to focus on the target. If this makes minions feel a tad irrelevant, you could always jack up their damage against heroes so you can't just dive someone with a bunch of autocannons and get away scot-free.
2. It would be good if you made your Weapon Recipe system clearer. It took me a good while to figure out where to go to combine weapons into recipes, so try to include that in either your tutorial or in the help menu. Do this with some other stuff as well, and that should help out newbies greatly.
3. You need to make a low-tier flier available off the bat. Helicopters in BTanks were legitimately a good starter, especially with long-range rockets. To balance them out, give them less speed (they get more mobility) and a lot less durability (so that Zerg can kill you really easily if you fly into some Hydralisks).
I'm sure other stuff has been mentioned, but these are what I think are essential for now. Either way, keep up the good work.
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As an old Battletanks player from the WC3 days, I salute you in developing this remake of it. However, I have some suggestions to make:
1. One thing that always irked me in BTanks was that you couldn't focus your guns on an enemy tank if he was in the middle of a minion crowd. You just had to hope you'd get lucky. In this, it would be AWESOME if you could, say, right-click an enemy and that would cause all of your guns (at least the ones that are in range) to focus on the target. If this makes minions feel a tad irrelevant, you could always jack up their damage against heroes so you can't just dive someone with a bunch of autocannons and get away scot-free.
2. It would be good if you made your Weapon Recipe system clearer. It took me a good while to figure out where to go to combine weapons into recipes, so try to include that in either your tutorial or in the help menu. Do this with some other stuff as well, and that should help out newbies greatly.
3. You need to make a low-tier flier available off the bat. Helicopters in BTanks were legitimately a good starter, especially with long-range rockets. To balance them out, give them less speed (they get more mobility) and a lot less durability (so that Zerg can kill you really easily if you fly into some Hydralisks).
I'm sure other stuff has been mentioned, but these are what I think are essential for now. Either way, keep up the good work.