So i decide to try using one of TaylorMouse's Diablo 3 Angel Models and to check them out but I have one issue. And it is that the Angel's models do appear but without their textures. Here's the picture
Hey these models are really neat and all but. How did you get them to work in SC2? I tried importing them in and tried to switch out the models of some units but they didn't appear. What is it that I'm doing wrong?
So I want to export some WoW models into my SC2 custom map using the WoW model Viewer but when I check the export for the .m3 format its not there.
Is there something I'm missing?
The version I'm using is version 0.8.0.rc5.
So I'm making this RPG/Adventure map and I'm using some teleport triggers for "entering" buildings. But whenever my hero teleports the items he's hold goes with him but are dropped onto the ground where he teleports to.
Here's what i've put
Event: Any unit enters Region named "Entrance"
Condition: ((Unit type of (Triggering Unit)) is a Hero) == ((UNit type of (Triggering unit)) is hero)
Actions: Unit - Move (Triggering Unit Instantly to "ENTRANCE POINT" (No Blend)
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So i decide to try using one of TaylorMouse's Diablo 3 Angel Models and to check them out but I have one issue. And it is that the Angel's models do appear but without their textures. Here's the picture
http://i.imgur.com/2gzPSLn.png
Can anyone tell me the issue? I really noobish at modding in SC2 >.<
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@Daara87: Go
Hey these models are really neat and all but. How did you get them to work in SC2? I tried importing them in and tried to switch out the models of some units but they didn't appear. What is it that I'm doing wrong?
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So I want to export some WoW models into my SC2 custom map using the WoW model Viewer but when I check the export for the .m3 format its not there. Is there something I'm missing? The version I'm using is version 0.8.0.rc5.
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@MaskedImposter: Go
Oh, ok! I'm quite new to making these custom modding maps! I'll give it a try.
EDIT: Hey it works! Cheers! Thank you for your help! I will now close this thread :D
EDIT2: Weird, it won't let me close the thread. :l
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So I'm making this RPG/Adventure map and I'm using some teleport triggers for "entering" buildings. But whenever my hero teleports the items he's hold goes with him but are dropped onto the ground where he teleports to.
Here's what i've put
Event: Any unit enters Region named "Entrance"
Condition: ((Unit type of (Triggering Unit)) is a Hero) == ((UNit type of (Triggering unit)) is hero)
Actions: Unit - Move (Triggering Unit Instantly to "ENTRANCE POINT" (No Blend)
Any thoughts on this? Thanks in advance