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    posted a message on Campaign dependencies in-game.

    Hey guys, I'm working on a custom map that I want to be able to use bridges(That can extract & retract) as well as gates (that can lower and raise). Now for the editor to be able to use those I need to have the Campaign dependencies added to the map file. So, I added those up and everything works fine, got the gates working, got the bridges working. Here comes the problem...

    You are able to build all the single player campaign units/heroes when you go to test the game. Is there a way to have campaign dependencies allowed in your map file but still make everything else similar to how a normal melee map would be played in game? I can't for the life of me figure this out!"

    Thanks,

    Posted in: Data
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