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    posted a message on [Solved] Data Editor: Some Units Duplicate Differently?

    I finally figured out the solution. The reason my queen was static during her attack was because her weapon animation wasn't set correctly. In the actor setting "(Basic) Events - Events", the "weaponstart" and "weaponstop" were set to the original weapon. I changed the source of the weapon to the new weapon, and now the queen (and lots of other duplicates I was having trouble with) now function flawlessly. Only a few edits to the effects and she worked just fine and completely independent from her original.

    Sorry for the trouble, and thanks DrSupaEvil and Talon0815.

    Posted in: Data
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    posted a message on [Solved] Data Editor: Some Units Duplicate Differently?

    I see your point, but as I tried duplicating the Queen, like I've been doing for what seems like hours, it didn't work. I tried copying the "QueenAttack" actor which I then attached to the custom weapon I formulated (Talons Copy). Not sure if that's the weapon actor you're referring to, but it's the only one I thought would fit the job.

    Still, nothing. The Queen still only moves her legs but leaves the rest of her body static. Could there be a value I've left unchecked? I noticed the "(Basic) UI: Damage Display Effect" under the new weapon (Talons) has the copied weapon rather than the original, but changing that reverts the custom effects back to the original, bringing me back to square one.

    Thanks in advance if you've solved my problem. It's giving me a headache.

    Posted in: Data
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    posted a message on [Solved] Data Editor: Some Units Duplicate Differently?

    I've been duplicating lots of units for a map I've been working on for a few days now, and thanks to the (almost) simpler editor, I can duplicate most units with ease. Some units are just special, unfortunately. The steps I've redundantly followed through in the data editor don't register for some units. Is there a reason I'm still messing up?

    The units that DO NOT work the way I want them to are as follow: Queen, Ultralisk, Colossus, Stone Zealot... etc. (lots more could be included) Their attacks do not register. They just stand there while their attack slowly kills a hostile unit. The Queen actually does a little dance with her spiky webbed feet things while attacking.

    I thought perhaps since these units strike twice in the same attack instead of once, there could be an underlying fault I've overlooked, but maybe not. I've copied the zealot just fine, and he has two attacks. But wait, the Ultralisk only has one attack? I'm all out of theories. All I want is the exact same unit/model/actor etc., only with a different attack value than the original. That's it. I couldn't ask for more.

    For reference, my duplication process goes (roughly) like this:

    Duplicate the original unit.

    Check box only the unit, effects and weapons.

    Go to the actors tab, add a new actor, copy from original unit

    Link new actor to the custom unit via the Token box in the footnotes

    And presto! Unit is duplicated. Sometimes I need to change "Basic (none): Effect" value under the new weapon and change it to the original; sometimes it does it for me (can't explain why). I've tried seeking help under the umbrella of a dozen tutorials, but they all explain how to copy the marine or something, and I've accomplished that days ago.

    Any help or advice would be greatly appreciated. I'm still new to this map editor and I hope to continue learning as I go!

    Posted in: Data
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    posted a message on Trigger Mishap

    I'm developing a map where if a hostile unit is killed, you gain that unit into your army (like an army-building game). Problem is I have difficulty with the simplest trigger. I have no clue why this does not work but I'm hoping someone can help me out.

    The code goes like this:

    Event: Any Unit Dies

    Variables:

    Conditions: Player 1 from (All Players) == Owner of (Killing Unit)

    Owner of (Triggering Unit) == Player 15 from (All Players)

    Actions: Create 1 (Unit Type of (Triggering Unit)) for Player 1 at Point 001 using default facing (No Options)

    Now this does not work, but if I were to remove the conditions it does work. I've been at this for an hour now trying to rephrase the trigger to work in my favor. Strange thing about this trigger is if I were to change the "==" to a ">=" or even a "!=" to both conditions it would work just fine. That just does not make sense at all. Only detail that'd be wrong is if Player1 were to kill a unit from Player2, Player1 would steal Player2's unit (I don't want that).

    I will of course use an array to combine the Players eventually, but right now I'm still having trouble with the basics. If anybody knows the underlying reason this does not work, please let me know! I looked into some of your helps and tutorials, but I didn't find the answer I was looking for. I'm not sure if I'm supposed to employ a Boolean or some type of variable to make this work, but right now I've just about given up. If you'd like to help, I'd appreciate it.

    Posted in: Map Feedback
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