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    posted a message on Desert Tankbattle open BETA

    Loving the new changes! The game is becoming even more awesome.

    Like the new flames upgrade, but think its a bit imbalanced. Too much power for far too cheap 😁. All the balancing seems to have worked as well.

    The new income display is also cool. Always wondered how much extra we got holding the outposts.. Helps people understand that at the start of the game there is very little extra from outposts which means its sill fair game regardless of who owns them for the first 15 mins or so.

    I think there should be space to build up to 10 barracks inside the base though.

    Max, great loading screen!

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    @Maximusssss: Go

    Hey, I like these, on screen 3 I would rather just say easy - medium- difficult. The rating out of 5 gets lost a bit.

    Havnt seen u online for while, but I see u been busy with all this stuff 😃

    Will see if I can upload some weapon screen shots.

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    @Maximusssss: Go

    Like the middle screen. Think u trying to teach people too much. Tell them the basics and let them figure the rest out ? Also I think the other 2 screens only make sense once you understand, so it's almost wasted on noobs :)

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    @Maximusssss: Go

    Nice loading screen! I like the last one, with badges. I

    I've also noticed a lot more tact in he games recently. Players seem to be adjusting weapon choice to tank they fighting. The game just keeps getting better. Good job.

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    @Freddy2287: Go

    I can t wait for these new upgrades! This sounds fantastic! Oh, had a funny thing happen yesterday, I stepped off cap point 0.1 seconds too early, and instead of counter restarting the point was capped , but for the opposing team. Was north point. Very strange . . .

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    @Maximusssss: Go

    Fantastic idea. Get too many noobs who don't know what to do, then leave.

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    Thanks for taking the time to make the changes, it's great seeing people actually use lasers now as well.

    Day night is cool, maybe give the tanks lights :D

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    Yep I totally agree! Changes are awesome

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    You know you've made a good game when. People keep restarting even after multiple crashes. Good job!

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    @Dimassol: Go

    True, what might be a good idea is the adjust the amount of damage that weapons do to shield and armour significantly. 1. Swarm does high damage to Armour but low to shield(40% less) 2. The opposite for laser. 3.Zapper In between. And so on,

    this can allow people to upgrade their tanks according to the weapons the opposing team purchases. So if the blue team focuses on swarm missiles, the red team can focus on boosting their shields.

    This makes it more strategic and everyone won't just rush for swarm, also they'll consider the Protoss units then rather than going for tanks or BOOM.

    Maybe introduce a low damage weapon that can bypass shields?

    Just thoughts . . .

    Posted in: Map Feedback
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