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    posted a message on SC II All Out War

    Cleaned my contacts a year or so ago and yours must not have made it can you shoot it to me once more. Thanks again for getting back to me!

    Posted in: Data
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    posted a message on SC II All Out War

    Rejoining the mod life now that Protoss have a valid army for my All Campaign Units Mod "SC II All Out War!

    Thanks to All of you that helped me get about 80% done with Terran and Zerg in HOTS (SoulFilcher Especially!)

    In resuming I am confronted with how to get my HOTS Content into LOTV and what dependencies are relevant.

    I have two friends that have agreed to assist me in some of the grunt work but they have no experience with the editor and I can help them with that but I'd love to get back in contact with Soulfilcher (If you don't mind reading me on skype!) for the hard core deep code stuff (deep code for me anyway!)

    Posted in: Data
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    posted a message on Terran Modeler Challenge:

    @TheSC2Maniac: Go

    That's the challenge! I am challenging community Modelers to make what blizzard didn't want/have time to.

    Posted in: Artist Tavern
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    posted a message on Terran Modeler Challenge:

    I discovered that there are some merc units Blizzard didn't get around to souping up. Red Adders (Diamondbacks), Winged Nightmares (Wraiths,) and I'd love to see a Outback hunter transformation unit. Anyone got the talent I'd love to put them in my upcoming Mod! Thanks All!!!

    Posted in: Artist Tavern
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    posted a message on Making an "Armadillo": Calling DrSuperEvil

    I am attempting to make a rolling bunker to help infantry be more viable late game. I can give my Armadillo barracks abilities like bunker load, unload, fire redirect, and bunker stop. I have a few issues though. A: any unit inside takes turns using the top mounted turret to deploy their specific ammo, instead of breaking our a window and firing independently. B: because I am using redirect attack, attack moves no longer work. SoulFilcher suggests getting in touch with Dr.SuperEvil, I am reaching out to him and anyone else in the community that feels they may be of some assistance. I am mid level in knowledge seeing myself as weak in actors and animations (I think my problems may be here.) I am a fast learner and am willing to soak up any extra knowledge. Thank you all in advance.

    Posted in: General Chat
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    posted a message on Help! I want a lazy Production Button!

    @fishy77: Go

    When you select and right click a unit set ta assign them a group number, example:two barracks and give them group 2. You see an icon dictating number of peeps in a group. Can you make that flash if there is a production building not producing. That is what I am aiming for (Terrans and Protoss Anyway), Zerg need one anytime a hatchery(or better) is added to a group and there are no larvae being spawned.

    Posted in: UI Development
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    posted a message on My Queens won't stay home to watch the Youglings!

    @Arbetrayer: Go

    I'm beginning to wonder if it's not associated to the queen but to the Hatchery (or better.) Any ideas?

    Posted in: General Chat
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    posted a message on My Queens won't stay home to watch the Youglings!

    @Necromoni: Go

    Thanks for the attempted help but unfortunately the worker flag only makes my queens look like lazy drones on the lazy drone button. I am looking for the flag that has them follow the drones rally point. It's a good try but a simple test would have shown you otherwise. I even double checked it.

    Posted in: General Chat
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    posted a message on Help! I want a lazy Production Button!

    I'm looking to make UI buttons that are exactly like the lazy worker button but will only appear after I have a building built of the given type, Different for different Races. Anyone pulled this off?

    Posted in: UI Development
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    posted a message on What is required to make a Unit?

    Thanks for ideas stew on them I will. Where can I get Dark Protoss mod?

    Posted in: Artist Tavern
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    posted a message on My Queens won't stay home to watch the Youglings!

    Still need help with Queens if there is a way other than triggers!

    Posted in: General Chat
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    posted a message on My Queens won't stay home to watch the Youglings!

    Had Roach Alias set to Roach burrow. You had it right I just wasn't testing enough. Thanks Anyway, My apologies.

    Posted in: General Chat
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    posted a message on My Queens won't stay home to watch the Youglings!

    SoulFiltcher Suggested that one to me as well but I had no luck with it I redid it to all roaches/zerglings/Banelings with no reward.

    You know how workers in Hots go to a preset mineral crystal then branch out? My Overlords do that but without the AI to branch they just hover above my workers and offensive/Defensive units go to what I call the white rally point where soldiers go. I need to give my queen marching orders to follow the orange rally point or at least not to follow the white rally point.

    Posted in: General Chat
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    posted a message on What is required to make a Unit?

    In my quest for the Ultimate Campaign/Multiplayer Mash up I've run into a problem. Once I get the Purple and Green Versions of the zerg units the originals are near useless. I want to make a color alteration to the originals to make an upgrade to give the originals a different look and feel. To do this I figure I need to create a new unit. What goes into that? If I am using new abilities, attacks, and textures, but keeping the original animations and wireframes?

    Posted in: Artist Tavern
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    posted a message on My Queens won't stay home to watch the Youglings!

    At present my mod by default tells Overlords and Workers to go to the orange/worker Rally Point. I want the queen to do the same considering her need to hatch larva and heal buildings. I don't need her out in the fray when I build one to replace a lost one from an incursion. Also I wanna grab all my roaches no matter their type (Corpser, Regular, or Vile) with one double click. Any ideas on where these fields may be?

    Posted in: General Chat
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