Trying to edit what you've done to suit what im trying to do, dropped the enter region plan as per your instructions, decided instead to place a Xel'Naga Tower in the center instead. So what I want to do is if the tower is activated then the activating player gets the minerals, and so on.
I'm trying to set up a king of the hill style map, 1v1, where a player can put units atop a hill and gains minerals per 5 seconds. If an enemy unit/s enters the region then neither player gets the minerals or if either player is in receipt of the minerals and leaves the region they stop as well. I've got the trigger to work to give player 1 the minerals but not to recognize if an enemy unit enters. I've looked through most of the forum posts I could find relating to this. I tried this : http://www.starcraft2.sc2mapster.com/forums/development/triggers/31763-help-with-king-of-the-hill-trigger/ . But it refused to acknowledge either unit entering or leaving the region nor did it seem to specify that if an enemy unit entered to stop the trigger.
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@tatatatate: Go
Thanks when I get up in the morning I'll go through it and see whats what :)
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@tatatatate: Go
Trying to edit what you've done to suit what im trying to do, dropped the enter region plan as per your instructions, decided instead to place a Xel'Naga Tower in the center instead. So what I want to do is if the tower is activated then the activating player gets the minerals, and so on.
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I'm trying to set up a king of the hill style map, 1v1, where a player can put units atop a hill and gains minerals per 5 seconds. If an enemy unit/s enters the region then neither player gets the minerals or if either player is in receipt of the minerals and leaves the region they stop as well. I've got the trigger to work to give player 1 the minerals but not to recognize if an enemy unit enters. I've looked through most of the forum posts I could find relating to this. I tried this : http://www.starcraft2.sc2mapster.com/forums/development/triggers/31763-help-with-king-of-the-hill-trigger/ . But it refused to acknowledge either unit entering or leaving the region nor did it seem to specify that if an enemy unit entered to stop the trigger.
Any help will be greatly appreciated
Thanks in advance