If it's a target ability, go to the Ability's fields and change Range to [500] and Effect Range to Min = 0.1 Max = 0.1. This might help get a more desirable effect.
I think Persistents are (Waits) Search Areas are (Pick Units), and Teleport should be (Instantly Move), but no, the only problem I've had using triggers and data interchangeably was inconsistency.
Yeah, reset to parent value to CWeaponLegacy, either wouldn't matter tho, and yes theres a Target: Marker for each effect, but these wouldn't cause the weapon to not work. Atleast, I don't think.
Normally, things falling from the sky have animations on their model that makes them look like they're falling from the sky, ofcourse you can simulate this by modifying the height using effects. Just giving you some comments, not really gonna go all out solution on this.
Edit: even movers might be able to simulate this, it wont look as good as if you were to make the animation tho :P
You have the burrow skill is linked to the unburrow unit and the unburrow skill is linked to the burrow unit, so when you try to burrow it will try to morph with the unburrowed unit which causes it to do nothing.
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If it's a target ability, go to the Ability's fields and change Range to [500] and Effect Range to Min = 0.1 Max = 0.1. This might help get a more desirable effect.
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Lock teams in Game Variants
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Is it a parabola missile mover?
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I think you're missing the beginning half of your explanation.
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I think Persistents are (Waits) Search Areas are (Pick Units), and Teleport should be (Instantly Move), but no, the only problem I've had using triggers and data interchangeably was inconsistency.
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Yeah, reset to parent value to CWeaponLegacy, either wouldn't matter tho, and yes theres a Target: Marker for each effect, but these wouldn't cause the weapon to not work. Atleast, I don't think.
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Would like to join, I'm good at data but I don't think I'm physics good, good luck on that shooter fulla.
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I'd probably be using the progress bars alot.
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I still think one of the key elements in the wc3/sc1 arcade being so popular was that not many other multiplayer online games were out at those times.
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3) You can tint models in its actor events.
Normally, things falling from the sky have animations on their model that makes them look like they're falling from the sky, ofcourse you can simulate this by modifying the height using effects. Just giving you some comments, not really gonna go all out solution on this.
Edit: even movers might be able to simulate this, it wont look as good as if you were to make the animation tho :P
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There are built in text tags in the "Cost" field of abilities, ofcourse self made text tags might look better.
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But they have spotlight there too, and their forums link with sc2 forums, so I hope this website is still going to be released.
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You have the burrow skill is linked to the unburrow unit and the unburrow skill is linked to the burrow unit, so when you try to burrow it will try to morph with the unburrowed unit which causes it to do nothing.
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I think you should remove those websites if you don't want to get banned.
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Weird, when you delete a map, it says not even you can use the name when deleted, but I guess blizzard likes to lie to people.