I'm not sure I understand you properly (It still doesn't work)
My CaptureBeam is a Beam (Simple) type actor. I changed the events on it to include Abil.Capture.SourceFinishStart: Create Abil.Capture.SourceFinishStop: Destroy. It didn't work, so I tried it with JUST these events and it failed again.
Am I doing it wrong?
Earlier I had a damage effect on the ability that does no damage and triggers the action actor, but then it could never be terminated for some reason, no matter what I tried.
I have an actor called CaptureBeam that's basically just some animation with defaults.
I created an actor called CaptureBeamAction that set Art:Beam to the previous one. In my action actor I have the following events:
Abil.Capture.SourceFinishStart: Create
Abil.Capture.SourceFinishStop: Destroy
During the ability's Finish phase the unit is channeling while a trigger is running. The ability has been tested and is working properly.
The only problem I have is that the animation doesn't play during the channel. What am I missing?
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Edit: Nevermind, I managed to do it. Thanks for the help guys!
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I'm not sure I understand you properly (It still doesn't work) My CaptureBeam is a Beam (Simple) type actor. I changed the events on it to include Abil.Capture.SourceFinishStart: Create Abil.Capture.SourceFinishStop: Destroy. It didn't work, so I tried it with JUST these events and it failed again. Am I doing it wrong? Earlier I had a damage effect on the ability that does no damage and triggers the action actor, but then it could never be terminated for some reason, no matter what I tried.
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I have an actor called CaptureBeam that's basically just some animation with defaults. I created an actor called CaptureBeamAction that set Art:Beam to the previous one. In my action actor I have the following events: Abil.Capture.SourceFinishStart: Create Abil.Capture.SourceFinishStop: Destroy During the ability's Finish phase the unit is channeling while a trigger is running. The ability has been tested and is working properly. The only problem I have is that the animation doesn't play during the channel. What am I missing?