So, I got it all working. I did manage to get the Baneling Model to work, too. But even though I'm not using the Baneling EFFECTS, the attack is still causing the unit to harm himself. I'm sure I can figure it out with some tooling around, but if there's a quick fix let me know.
And what part of Germany are you from? I was stationed there for 3 years.
@ Sab - I tried that actually! But I think my own imcompetence led to that not working so well. I'm better at building from the ground up than modifying pre-made abilities. Good suggestion though.
@ Kue, thanks a lot. Haven't tried it yet, but I think your simple breakdown has let me see my errors. I'll let you know soon how it works out. Should I make a separate EFFECT - Search Area for this ability? Or just the damage and use the embedded Search Filters therein?
This site is great. My friends and I are so amped for this map to work. Thanks to all of you.
Three days of messing around and I can't seem to get this Instant AOE spell to work.
I'm making a large, acidic explosion instant for a zerg unit. I just want to be able to press the Hotkey, and boom, acid spews from the caster.
I first got the "Target must be enemy" warning. So I set Stats: Range - 0.
Now I get the warning, "Friendly unit cannot be target."
Every tutorials I've found are all about Passive Aura/AOE's, but none for instants. I'm still new at this, so I think I'm lacking in how to search effectively for the answer. Any help or a useful tutorial link would be appreciated.
Alright so. I'm trying to make a Hero RPG for my friends and I to play.
I duplicated Tosh because I wanted a Hero with a nuke ability that I could shrink into a "mini-nuke" ability.
I've managed to get it to work, partly. I ran into the following problems:
1) I've managed to downscale the models of the nuke, the nuclear laser pinpoint, and the end blast. But suddenly a normal scaled launch and a secondary Nuke blast follow up.
2) When the ability finishes, a strange, static nuke "shell" stays permanently glued to the level and produces an unwanted shadow. Believe it or not, that nuke is just hanging there, not moving. Appears as such:
Still very new at editing, have been reading and watching tutorials for months, but Nukes seem to have me stumped.
Ask for data.
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@TheSC2Maniac: Go
Should I be tweaking these EVENTS+ in Ability or in Effects?
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Trying to get a Brutalisk to use an animation when he uses an ability. All he does is sit there even though the ability works just fine.
Is the proper start as follows?
(Basic) Events: Events+
Abil.(AbilityName)
- Animation Play?
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Where is "Target Filter?"
I see Search Filters, Target Sorts+, Target Impact Location, Search: Search Filters....
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Tried that. Just says something along the lines of "Caster cannot be targeted." I'm going to re-make from scratch and see what happens.
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Solved!
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@Kue, Outstanding. I'm learning so much.
So, I got it all working. I did manage to get the Baneling Model to work, too. But even though I'm not using the Baneling EFFECTS, the attack is still causing the unit to harm himself. I'm sure I can figure it out with some tooling around, but if there's a quick fix let me know.
And what part of Germany are you from? I was stationed there for 3 years.
0
@ Sab - I tried that actually! But I think my own imcompetence led to that not working so well. I'm better at building from the ground up than modifying pre-made abilities. Good suggestion though.
@ Kue, thanks a lot. Haven't tried it yet, but I think your simple breakdown has let me see my errors. I'll let you know soon how it works out. Should I make a separate EFFECT - Search Area for this ability? Or just the damage and use the embedded Search Filters therein?
This site is great. My friends and I are so amped for this map to work. Thanks to all of you.
0
Thanks! But I still am getting stuck! Now I press the ability button/hotkey and nothing happens at all.
Is there ANY instant-effect tutorial? I can't find seem to find a single one.
0
Nice! That helped a lot!
Finally learning to use the Events better.
0
Three days of messing around and I can't seem to get this Instant AOE spell to work.
I'm making a large, acidic explosion instant for a zerg unit. I just want to be able to press the Hotkey, and boom, acid spews from the caster.
I first got the "Target must be enemy" warning. So I set Stats: Range - 0.
Now I get the warning, "Friendly unit cannot be target."
Every tutorials I've found are all about Passive Aura/AOE's, but none for instants. I'm still new at this, so I think I'm lacking in how to search effectively for the answer. Any help or a useful tutorial link would be appreciated.
0
Alright so. I'm trying to make a Hero RPG for my friends and I to play.
I duplicated Tosh because I wanted a Hero with a nuke ability that I could shrink into a "mini-nuke" ability.
I've managed to get it to work, partly. I ran into the following problems:
1) I've managed to downscale the models of the nuke, the nuclear laser pinpoint, and the end blast. But suddenly a normal scaled launch and a secondary Nuke blast follow up.
2) When the ability finishes, a strange, static nuke "shell" stays permanently glued to the level and produces an unwanted shadow. Believe it or not, that nuke is just hanging there, not moving. Appears as such:
Still very new at editing, have been reading and watching tutorials for months, but Nukes seem to have me stumped. Ask for data.