The creep disappearing quickly is specifically targeting proxy hatch builds. I wanted there to be more punishment for failing a proxy hatch. If you proxy hatch and fail, but the hatch finishes, there's normally quite a bit of time for the creep to recede, which delays the opponent's wall or expansion. That's what I was trying to temper. Thanks for the feedback!
K, that's perfect then. Having experienced a cheesy proxy hatch being placed in my secondary, I can totally understand why the quick creep clear makes sense.
Definitely a lot of fun new mechanics to learn. Would have to play a lot more to get a feel for if things are balanced. A lot of good effects - graphics and sounds and such.
All the macro mechanics seemed good - incubate, merc compound and chrono. I'm not 100% sure how I feel about how quickly the creep disappears - of course playing against it it's nice but I don't know if I played as zerg if that would be a nuisance - can't really think of too many situations that it would be an issue while playing as zerg though. I guess buildings might start taking "no creep" damage a bit sooner?
Anyway, good work and I haven't run into many noticeable bugs that aren't on blizzard's end - ui missing and black, having trouble searching for the lobby.
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Definitely a lot of fun new mechanics to learn. Would have to play a lot more to get a feel for if things are balanced. A lot of good effects - graphics and sounds and such.
All the macro mechanics seemed good - incubate, merc compound and chrono. I'm not 100% sure how I feel about how quickly the creep disappears - of course playing against it it's nice but I don't know if I played as zerg if that would be a nuisance - can't really think of too many situations that it would be an issue while playing as zerg though. I guess buildings might start taking "no creep" damage a bit sooner?
Anyway, good work and I haven't run into many noticeable bugs that aren't on blizzard's end - ui missing and black, having trouble searching for the lobby.
glhf