It seems I forgot to duplicate the mi tu splat actor. Is this the cause of no rotation and sounds? If so, is there an easy way to duplicate/link it to it?
If I have too many units on the map units skip around the points or get stuck sometimes. Is there an alternative trigger I could use?
This is what I have:
General - For each integer i from 1 to (nPoints - 1) with increment 1, do (Actions)
Actions
Unit Group - Pick each unit in (Any units within 2.5 of Points[i] where player 7 matches filter Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (Picked unit)) == 7
Then
Unit - Order (Picked unit) to ( Move targeting Points[(i + 1)]) (Replace Existing Orders)
Else
How can I make it so spore crawlers can be build like photon cannons? I know you have to do something about creep on the ground and life regeneration off creep and such. But can somebody help me out a little more?
How can I make it so you cannont unload a bunker? Ive tried just removing the button but they can still click the marines on the bunker. How can I make salvage destroy the cargo units in the bunker as well? Thanks everyone.
Is there any way to use a variable to set the tint color of an actor using variables? I'm pretty sure you can, can somehelp help me please?
currently what I have:
Actor - Send actor message "SetTintColor 106,38,92" to main actor of unit (Last created unit)
Well same basic model just like different colors or effects on the unit, which would probably be texture. What I was thinking was to do whatever I need to do in the spawn trigger.
0
@DrSuperEvil: Go
It seems I forgot to duplicate the mi tu splat actor. Is this the cause of no rotation and sounds? If so, is there an easy way to duplicate/link it to it?
0
Why do I get no sound when i duplicate missile turret with its actor selected?
0
I added build thortower to scv. And made the following changes:
Field ThorTower
(Basic) Ability: Abilities + (Stop|Attack|Salvage)
(Basic) Ability: Command Card + ():((Move|Stop|Hold Position|Attack|Patrol|Cancel|Salvage)):((Ability Command|Ability Command|Ability Command|Ability Command|Ability Command|Ability Command|Ability Command)):((Move|Stop|Hold Position|Attack|Patrol|Cancel|Salvage)):(((None)|(None)|(None)|(None)|(None)|(None)|(None))):((None|None|None|None|None|None|None)):(((None)|(None)|(None)|(None)|(None)|(None)|(None))):((||||||)):((Disabled|Disabled|Disabled|Disabled|Disabled|Disabled|Disabled)):((Disabled|Disabled|Disabled|Disabled|Disabled|Disabled|Disabled)):((Enabled|Enabled|Enabled|Enabled|Enabled|Enabled|Enabled)):((0|0|0|0|0|2|2)):((0|1|2|4|3|4|3))
(Basic) Combat: Weapons + (Thor - Thor's Hammer|Thor - Javelin Missile Launchers Copy):((None)|(None))
(Basic) Cost: Cost + (400|0|0|0)
(Basic) Cost: Cost Category None
(Basic) Movement: Acceleration 0
(Basic) Movement: Collide +
(Basic) Movement: Speed 0
(Basic) Stats: Supplies 0
(Basic) Unit: Attributes + Armored, Mechanical, Massive, Structure
(Basic) Unit: Flags + Turnable, Cannot Be Clicked, Cannot Be Highlighted, No Tooltip, Prevent Destroy, Use Line of Sight, Kill Credit, Invulnerable, Turn Before Moving, Show Resources, Keep Rally On TargetLost, Revivable
(Basic) Unit: Name ThorTower
Editor: Editor Flags +
Movement: Mover (None)
Movement: Pathing Footprint Footprint 3x3 No Collision
Movement: Pathing Footprint - Placement Footprint 3x3
UI: Description Button/Tooltip/ThorTower (Unknown)
What else do I need it says placement location invalid?
0
@penguinwars: Go
fixed it
0
If I have too many units on the map units skip around the points or get stuck sometimes. Is there an alternative trigger I could use?
This is what I have:
General - For each integer i from 1 to (nPoints - 1) with increment 1, do (Actions)
Actions
Unit Group - Pick each unit in (Any units within 2.5 of Points[i] where player 7 matches filter Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Owner of (Picked unit)) == 7
Then
Unit - Order (Picked unit) to ( Move targeting Points[(i + 1)]) (Replace Existing Orders)
Else
0
How can I make it so spore crawlers can be build like photon cannons? I know you have to do something about creep on the ground and life regeneration off creep and such. But can somebody help me out a little more?
0
How can I make it so you cannont unload a bunker? Ive tried just removing the button but they can still click the marines on the bunker. How can I make salvage destroy the cargo units in the bunker as well? Thanks everyone.
0
@pokenoufl: Go
Seems to work the best thanks.
0
@Telthalion: Go
Is there any thing you can do to make it go by faster or make it look better? Like copy paste?
0
Is there anyway to add a texture to the terran and draw in a straight line? My hands are not very steady and cant get it to look good.
0
@penguinwars: Go
Fixed it.
0
Is there any way to use a variable to set the tint color of an actor using variables? I'm pretty sure you can, can somehelp help me please? currently what I have: Actor - Send actor message "SetTintColor 106,38,92" to main actor of unit (Last created unit)
0
I think set tint color will due fine for my purposes thanks guys.
0
@hobbidude: Go
Is there any way to just change the color of certain unit? And where is the texture of a modle located in the data editor?
0
@MasterWrath: Go
Well same basic model just like different colors or effects on the unit, which would probably be texture. What I was thinking was to do whatever I need to do in the spawn trigger.