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    posted a message on Duplicated missile turret and actor = no sound

    @DrSuperEvil: Go

    It seems I forgot to duplicate the mi tu splat actor. Is this the cause of no rotation and sounds? If so, is there an easy way to duplicate/link it to it?

    Posted in: Data
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    posted a message on Duplicated missile turret and actor = no sound

    Why do I get no sound when i duplicate missile turret with its actor selected?

    Posted in: Data
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    posted a message on Thor tower wont build.

    I added build thortower to scv. And made the following changes:
    Field    ThorTower
    (Basic) Ability: Abilities +    (Stop|Attack|Salvage)
    (Basic) Ability: Command Card +    ():((Move|Stop|Hold Position|Attack|Patrol|Cancel|Salvage)):((Ability Command|Ability Command|Ability Command|Ability Command|Ability Command|Ability Command|Ability Command)):((Move|Stop|Hold Position|Attack|Patrol|Cancel|Salvage)):(((None)|(None)|(None)|(None)|(None)|(None)|(None))):((None|None|None|None|None|None|None)):(((None)|(None)|(None)|(None)|(None)|(None)|(None))):((||||||)):((Disabled|Disabled|Disabled|Disabled|Disabled|Disabled|Disabled)):((Disabled|Disabled|Disabled|Disabled|Disabled|Disabled|Disabled)):((Enabled|Enabled|Enabled|Enabled|Enabled|Enabled|Enabled)):((0|0|0|0|0|2|2)):((0|1|2|4|3|4|3))
    (Basic) Combat: Weapons +    (Thor - Thor's Hammer|Thor - Javelin Missile Launchers Copy):((None)|(None))
    (Basic) Cost: Cost +    (400|0|0|0)
    (Basic) Cost: Cost Category    None
    (Basic) Movement: Acceleration    0
    (Basic) Movement: Collide +    
    (Basic) Movement: Speed    0
    (Basic) Stats: Supplies    0
    (Basic) Unit: Attributes +    Armored, Mechanical, Massive, Structure
    (Basic) Unit: Flags +    Turnable, Cannot Be Clicked, Cannot Be Highlighted, No Tooltip, Prevent Destroy, Use Line of Sight, Kill Credit, Invulnerable, Turn Before Moving, Show Resources, Keep Rally On TargetLost, Revivable
    (Basic) Unit: Name    ThorTower
    Editor: Editor Flags +    
    Movement: Mover    (None)
    Movement: Pathing Footprint    Footprint 3x3 No Collision
    Movement: Pathing Footprint - Placement    Footprint 3x3
    UI: Description    Button/Tooltip/ThorTower (Unknown)

    What else do I need it says placement location invalid?

    Posted in: Data
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    posted a message on Air point following issue.

    @penguinwars: Go

    fixed it

    Posted in: Triggers
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    posted a message on Air point following issue.

    If I have too many units on the map units skip around the points or get stuck sometimes. Is there an alternative trigger I could use?
    This is what I have:
            General - For each integer i from 1 to (nPoints - 1) with increment 1, do (Actions)
                Actions
                    Unit Group - Pick each unit in (Any units within 2.5 of Points[i] where player 7 matches filter Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
                        Actions
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    (Owner of (Picked unit)) == 7
                                Then
                                    Unit - Order (Picked unit) to ( Move targeting Points[(i + 1)]) (Replace Existing Orders)
                                Else

    Posted in: Triggers
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    posted a message on Make drone build spore crawlers like protoss builds photon cannons?

    How can I make it so spore crawlers can be build like photon cannons? I know you have to do something about creep on the ground and life regeneration off creep and such. But can somebody help me out a little more?

    Posted in: Data
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    posted a message on No bunker unload + salvage destory cargo?

    How can I make it so you cannont unload a bunker? Ive tried just removing the button but they can still click the marines on the bunker. How can I make salvage destroy the cargo units in the bunker as well? Thanks everyone.

    Posted in: Data
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    posted a message on Drawing a texture in a straight line

    @pokenoufl: Go

    Seems to work the best thanks.

    Posted in: Terrain
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    posted a message on Drawing a texture in a straight line

    @Telthalion: Go

    Is there any thing you can do to make it go by faster or make it look better? Like copy paste?

    Posted in: Terrain
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    posted a message on Drawing a texture in a straight line

    Is there anyway to add a texture to the terran and draw in a straight line? My hands are not very steady and cant get it to look good.

    Posted in: Terrain
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    posted a message on Setting actor tint color by variables RGB

    @penguinwars: Go

    Fixed it.

    Posted in: Triggers
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    posted a message on Setting actor tint color by variables RGB

    Is there any way to use a variable to set the tint color of an actor using variables? I'm pretty sure you can, can somehelp help me please? currently what I have: Actor - Send actor message "SetTintColor 106,38,92" to main actor of unit (Last created unit)

    Posted in: Triggers
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    posted a message on Changing unit skin by triggers

    I think set tint color will due fine for my purposes thanks guys.

    Posted in: Triggers
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    posted a message on Changing unit skin by triggers

    @hobbidude: Go

    Is there any way to just change the color of certain unit? And where is the texture of a modle located in the data editor?

    Posted in: Triggers
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    posted a message on Changing unit skin by triggers

    @MasterWrath: Go

    Well same basic model just like different colors or effects on the unit, which would probably be texture. What I was thinking was to do whatever I need to do in the spawn trigger.

    Posted in: Triggers
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