I'm just now getting back into the map editor after about 2 years of just not being interested, and I've found that it's running slower than how it did 2 years ago, unless this is just how the editor's always been? Now I'm sure this question has been asked before, but I can't seem to figure out through my own trouble shooting and googling as to why my editor is so damn laggy! Creating box selections has about a .4 or .5 second delay between me clicking and swiping, and the selection box being created. I'm also having issues panning the editor camera over terrain as it gets skippy and slow. Maps load fairly fast, and other things like the trigger and data editor pop up relatively fast. Adding units and doodads doesn't seem to slow the editor down too much more than what it's already at.
I'll go over all the main things I've done in attempts to fix this. Just for the record, none of these have shown any signs of increasing the editor's speed.
1. Google
2. Set all graphics to low
3. Disabled 2nd monitor
4. Used maps as small as 40x40
5. Created maps only with WoL assets
6. Changed terrain editor to 60 fps max
7. Re installed.
SC2 itself runs smoothly at Ultra no problem
My computer goes as follows:
Windows 7
AMD Phenom II x4 960t CPU 3.00 GHz
GeForce GTX 650 2gb
8 GB ram
This doesn't appear to be normal behavior of the editor from what I remember.
Just an extra bit, the waterbat example file runs fine, and i can even run the waterbat file with the firebat dds textures in the editor perfectly fine, this sounds like a problem with the model not the textures maybe? Anyway, what do you mean by re importing them into the module, how would I do that? Also, yeah, the cut scene editor is just blue, but I get the move and rotate tool to show up.
Edit: I GOT IT! Okay, this is silly, but the model was too small to be seen on the cut scene editor.... I simply scale the model up, what a silly mistake! But seriously thanks for taking the time to help me man! :D
@IskatuMesk: Go
Thanks for the reply! However, now I'm getting a similar preview error that states:
[7/13/2014 7:02:38 PM] Warning: Cutscenes: Texture 'C:\Users\Carlos\AppData\Local\Temp\previewTemp\firebat_diffuse.dds' does not reference a file in an archive and cannot be loaded.
Same issue, different location, this case my temp folder. I've tried to preview the model by using "make dds files", "cache dds files", and "use mopaq paths", by themselves and in combination, they all have the same outcome. I believe that I'm setting it up correctly
Perhaps I need to set a custom user path in max or something?
I'm having trouble getting any models to show up in the art tools preview mode, or even after exporting the models and placing them in an sc2 map mod and applying them to a unit. Right now, i'm trying to learn the tools so i started by importing the firebat model from the sc2 base assets. So far so good. It gets imported properly into 3ds max 2011 and I follow the normal steps, put on the sc2 standard material, and place the diffuse maps and such from the sc2 base assests textures folder, and when i go to preview I get this:.
[7/13/2014 4:26:08 PM] Warning: Cutscenes: Texture 'C:\Users\Carlos\Desktop\Base_SC2_ Assests\Assets\Textures\FireBat_Diffuse.dds' does not reference a file in an archive and cannot be loaded.
[7/13/2014 4:29:51 PM] Warning: Cutscenes: Texture 'C:\Users\Carlos\Desktop\Base_SC2_ Assests\Assets\Textures\FireBat_Diffuse.dds' does not reference a file in an archive and cannot be loaded.
I have the FireBat_Diffuse.dds in the folder on my desktop ready to use, but the map editor refuses to find them for some reason! I've so far tried three models with similar outcomes. I'm sure it's something simple like moving the textures to another folder somewhere, but I don't know, any ideas would be appreciated! :D
0
@GlornII: Go
Thank you! That fixes the biggest issue I had, I can live with a slow box swipe, but the terrain thing was bugging me like hell.
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I'm just now getting back into the map editor after about 2 years of just not being interested, and I've found that it's running slower than how it did 2 years ago, unless this is just how the editor's always been? Now I'm sure this question has been asked before, but I can't seem to figure out through my own trouble shooting and googling as to why my editor is so damn laggy! Creating box selections has about a .4 or .5 second delay between me clicking and swiping, and the selection box being created. I'm also having issues panning the editor camera over terrain as it gets skippy and slow. Maps load fairly fast, and other things like the trigger and data editor pop up relatively fast. Adding units and doodads doesn't seem to slow the editor down too much more than what it's already at. I'll go over all the main things I've done in attempts to fix this. Just for the record, none of these have shown any signs of increasing the editor's speed. 1. Google 2. Set all graphics to low 3. Disabled 2nd monitor 4. Used maps as small as 40x40 5. Created maps only with WoL assets 6. Changed terrain editor to 60 fps max 7. Re installed. SC2 itself runs smoothly at Ultra no problem My computer goes as follows: Windows 7 AMD Phenom II x4 960t CPU 3.00 GHz GeForce GTX 650 2gb 8 GB ram This doesn't appear to be normal behavior of the editor from what I remember.
0
@IskatuMesk: Go
Just an extra bit, the waterbat example file runs fine, and i can even run the waterbat file with the firebat dds textures in the editor perfectly fine, this sounds like a problem with the model not the textures maybe? Anyway, what do you mean by re importing them into the module, how would I do that? Also, yeah, the cut scene editor is just blue, but I get the move and rotate tool to show up.
Edit: I GOT IT! Okay, this is silly, but the model was too small to be seen on the cut scene editor.... I simply scale the model up, what a silly mistake! But seriously thanks for taking the time to help me man! :D
0
@IskatuMesk: Go
I'm the only account and the admin, I'm using .ddl textures straight from the sc2 base assets folder, which I exported from the MPQ editor.
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@IskatuMesk: Go Thanks for the reply! However, now I'm getting a similar preview error that states: [7/13/2014 7:02:38 PM] Warning: Cutscenes: Texture 'C:\Users\Carlos\AppData\Local\Temp\previewTemp\firebat_diffuse.dds' does not reference a file in an archive and cannot be loaded. Same issue, different location, this case my temp folder. I've tried to preview the model by using "make dds files", "cache dds files", and "use mopaq paths", by themselves and in combination, they all have the same outcome. I believe that I'm setting it up correctly Perhaps I need to set a custom user path in max or something?
0
I'm having trouble getting any models to show up in the art tools preview mode, or even after exporting the models and placing them in an sc2 map mod and applying them to a unit. Right now, i'm trying to learn the tools so i started by importing the firebat model from the sc2 base assets. So far so good. It gets imported properly into 3ds max 2011 and I follow the normal steps, put on the sc2 standard material, and place the diffuse maps and such from the sc2 base assests textures folder, and when i go to preview I get this:. [7/13/2014 4:26:08 PM] Warning: Cutscenes: Texture 'C:\Users\Carlos\Desktop\Base_SC2_ Assests\Assets\Textures\FireBat_Diffuse.dds' does not reference a file in an archive and cannot be loaded. [7/13/2014 4:29:51 PM] Warning: Cutscenes: Texture 'C:\Users\Carlos\Desktop\Base_SC2_ Assests\Assets\Textures\FireBat_Diffuse.dds' does not reference a file in an archive and cannot be loaded. I have the FireBat_Diffuse.dds in the folder on my desktop ready to use, but the map editor refuses to find them for some reason! I've so far tried three models with similar outcomes. I'm sure it's something simple like moving the textures to another folder somewhere, but I don't know, any ideas would be appreciated! :D