Bump for more info, I've got a 3v3v3v3 Map going and I'm having an extremely difficult time getting the player position in the lobby to correspond to the team that player is expecting to be on
What happens now:
Player 1 Joins slot 1 of team 1
Another Player Joins slot 1 of team 2
Game is launched...The other player becomes player 2 which is paired in the same team as 1,2 and 3
Hey all I'm trying to setup upgrades that double in cost every time there purchased and have additive effects for 25 levels. This all works thanks to help from the forums, but there is one bug I'm having trouble figuring out, right now you can queue up attack, lets say 5 times for 50 minerals. When really it should cost you 50/100/200/400/800. I believe the solution to the problem is to add a requirement to the command card stating "must not be already in queue", does this requirement already exist and I missed it? Otherwise can someone guide me as to how to make it. I haven't really experimented with requirements yet.
To add a new upgrade:
1) make upgrade (upgrades tab)
2) make requirements for upgrade (requirements tab)
3) make research / evolve button for upgrade (buttons tab)
4) add upgrade to the building's research ability (it'll be under 'info' or maybe it's 'tech'; if building has no research ability yet, then give it one) and don't forget to put the requirements on the ability (ability tab)
5) add upgrade to the building's command card (unit tab)
6) ???
7) make money
Thank you! A very well explained breakdown of the required steps, much appreciated.
Hey all started using the editor and I'm stuck on trying to add a custom upgrade to a building. (much like the zerg missile upgrade but only for a specific unit.), I've been unable to get the button to show inside my custom building, any help would be appreciated.
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Bump for more info, I've got a 3v3v3v3 Map going and I'm having an extremely difficult time getting the player position in the lobby to correspond to the team that player is expecting to be on
What happens now:
Player 1 Joins slot 1 of team 1
Another Player Joins slot 1 of team 2 Game is launched...The other player becomes player 2 which is paired in the same team as 1,2 and 3
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Thanks great tutorial, worked right the first time, very detailed :)
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Hey all I'm trying to setup upgrades that double in cost every time there purchased and have additive effects for 25 levels. This all works thanks to help from the forums, but there is one bug I'm having trouble figuring out, right now you can queue up attack, lets say 5 times for 50 minerals. When really it should cost you 50/100/200/400/800. I believe the solution to the problem is to add a requirement to the command card stating "must not be already in queue", does this requirement already exist and I missed it? Otherwise can someone guide me as to how to make it. I haven't really experimented with requirements yet.
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Thanks Dinadan, answered my question before I had to ask it :)
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Thank you! A very well explained breakdown of the required steps, much appreciated.
Cheers
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Hey all started using the editor and I'm stuck on trying to add a custom upgrade to a building. (much like the zerg missile upgrade but only for a specific unit.), I've been unable to get the button to show inside my custom building, any help would be appreciated.
Thanks -312