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    posted a message on The Assassins

    @zeldarules28: Go

    This looks and seems quite interesting, and I would love to try and help with it :)

    Just a few VERY small suggestions:
    -Perhaps the camera could be a bit closer, or make it so that you can control the distance with the scrollwheel.
    -Maybe those two dialogs (Target/target direction) could be slightly transparent? Having one part of the UI being transparent and others not annoys me. Not much, just I would prefer it if they were more consistent.

    Posted in: Project Workplace
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    posted a message on Unnamed RPG

    No one probably cares, but I've updated the UI slightly. There is now a new box next to the health/mana bars which shows which ability is currently selected.

    Posted in: Project Workplace
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    posted a message on post mini terrains

    I figure I might as well keep this thread alive with a new mini-terrain :D

    Posted in: Terrain
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    posted a message on Unnamed RPG

    This is a project I've been working on for quite a while. I have restarted the project twice now, and feel that it may be time to officially announce it. It will be an RPG where you play as Zeratul (at least it uses Zeratul's model) and is quite combat oriented. It's in a 3rd person perspective, where you control the camera and attack with the mouse, and use WASD (currently arrow keys 'cause I'm a lefty :D) to move. The combat system is completely custom for the main character so that I can have absolute control over it.

    The control scheme probably could use some work. Currently, WASD is used to move, mouse to control camera, left mouse button for a light attack, right mouse button for heavy attack, and middle mouse button for the active ability. The number keys can be used to select which ability is active.

    Right now, there are only two complete abilities: Flame Strike and Shadow Strike.

    Enabling Flame Strike will set Zeratul's weapon on fire (Picture 1) and will start to burn the target (Picture 2) upon use of a light or heavy strike. The enemy will be burned for 5 damage every 0.8 seconds, for 5 ticks, and then revert back to normal.

    Enabling Shadow strike will imbue Zeratul's weapon with dark magic (Picture 3) and deal immense damage (Picture 4) upon use of a heavy or light attack. The enemy will be damaged instantly for 20 damage in addition to the attack's damage.

    There's not much else to say right now, other than there's a completely custom UI. I'll try to update this when I add in new things like abilities, or a working inventory (current one doesn't work :/. I'll make a new one.)

    Posted in: Project Workplace
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    posted a message on How to get any Feedback at all in the SC2 community?

    @PatchOne: Go

    I love how you changed your avatar after reading Eternalwraith's comment.

    XD

    Posted in: General Chat
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    posted a message on "Secret" Units in Map Editor

    @DrSuperEvil: Go

    No. It's called "train."

    Posted in: Data
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    posted a message on "Secret" Units in Map Editor

    @Funnyshoes: Go

    They aren't units, just models.

    -Edit: I just found the ultimate unit model!

    Posted in: Data
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    posted a message on How you create good looking terrain simple / fast?

    @Terhonator: Go

    In general, rocks, trees, and shrubs.

    Posted in: Terrain
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    posted a message on Way to Find Your First Post?

    @SheogorathSC: Go

    Neither have I.

    Posted in: Off-Topic
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    posted a message on "Secret" Units in Map Editor

    The plasma, hurricane, and yamato battlecruisers were planned to be used in such a way that you would upgrade each individual battlecruiser into one of those, and each on had a special ability.

    Posted in: Data
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    posted a message on 1000th post!

    This should (theoretically, assuming SC2Mapster understands that 199 + 1 = 200) be my 200th post. It probably will end up being my 187th, or something along those lines.

    Posted in: Off-Topic
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    posted a message on Terrain Feedback

    @hawkerhurricane: Go

    About the teal, I will NOT change that. I can remove the teal, but as a side effect, everything looks more monochromatic. The teal, IMO, looks better than a grey-brownish world.

    Posted in: Terrain
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    posted a message on Terrain Feedback

    Do you think it would look better with the green Agria grass instead of Tarsonis grass?

    -Edit: Added screenshots of both.

    Posted in: Terrain
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    posted a message on Dark Corners ORPG Recruitment

    @WkKShadow: Go

    I think I'd be able to test for you.

    Posted in: Team Recruitment
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    posted a message on Terrain Feedback

    @Gorandor: Go

    I think Haven rocks are better.

    Also, here's a comparison of Agria and Haven rocks.

    Posted in: Terrain
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