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    posted a message on How to make freefall bomb that explode at 'target point'(not unit).

    @yudam: Go

    REMOVE the Z-axis detonation point. It will detonate as 0, which is the ground, wether it's on a hill or in a canyon.

    Posted in: Data
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    posted a message on Weekly Data Exercise #20 - Whirr, Clank and Thunk

    Myself, I might find more interest once HotS comes out. But a WDE like this... I've seen the vids and maps and demos etc, but uh... I can tell you right now I wouldn't ever use this in a map... too much work for one "unit".

    I realized that(too much work) after I gave up on my giant mech-scorpion that I was trying to make.

    My other ubers I've done took ALOT less time to make. Sure, it's just model additions/Site Ops work, but it did what it had to in a short amount of time. The longest part of working on the ubers was tweaking... and I can see the tweaking requirements being astronomical for this kind of thing.

    Having to tweak 8 limbs + tail just seemed... pointless in the long run.

    The Babbage Calculator... for real? Only Hard Difficulty? More like, Master++ Difficulty. Were you referencing this when you put the challenge for the Babbage Calculator?

    Posted in: Data
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    posted a message on my custom odin unit

    Overall, very flashy :) I like it.

    Posted in: Project Workplace
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    posted a message on Skyrim teaches a kid a valuable lesson

    Bandits repopulate. I'm not sure on the named townsfolk... probably not.

    And some NPCs just cannot be killed.

    Posted in: Off-Topic
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    posted a message on (Solved) [Ability - Help] More range = More Damage Ability?

    @SouLCarveRR: Go

    Or have the missile spawn with a behavior that every 0.5 seconds(or whatever) it adds a second behavior(stackable) onto the missile that increases damage by either a flat rate or a percentage?

    Posted in: Data
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    posted a message on ( Solved ) How to do a Swarm / Mob unit HP and Damage share mechanism?

    @Icesmaster: Go

    Why not make your core unit with whatever HP, make it invincible. Give it a magazine weapon(like the Carrier), external, make the units be Mutas or whatnot, add a behavior on the unit with a validator that validates the Magazine Weapon. When the magazine weapon has 0 units left, have the behavior kill the Core Unit. Make sure the Magazine cannot be replenished.

    Seems simple enough.

    Posted in: Data
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    posted a message on fallen out of touch
    Quote from Nebuli2: Go

    One thing M'aiq says is the just about all of his ascendants were named M'aiq...

    Ah, I never caught that bit of convo, hehe. But that would make sense.

    Quote from Varine: Go

    Maybe the cat things live for a long time.

    No, the Khajiit are not long lived.

    Posted in: Off-Topic
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    posted a message on fallen out of touch

    I've also been pretty inactive lately... but that is about to change this coming friday... like... I'll have about 100% more free time. I'm already throwing some ideas around for a new Uber, some kind of Zerg Uber anyways... and possibly start on my first big project, if I can fill out some details on a few of my ideas and then choose ONE of them to work on...

    Yea, I did get a bit uninterested with the Editor, but my free time was dwindling rapidly and my heart wasn't in it, even though all I ever did was for fun/no serious project.

    Skyrim...

    You don't need to have played the previous Elder Scrolls games to understand what is going on in Skyrim... but it will definitely add some flavor to your gameplay... like... I found Mai'q the Liar in Skyrim... Mai'q was in Morrowind and Oblivion(Oblivion took place 6 years after Morrowind).

    Skyrim takes place 201 years AFTER Oblivion did... and how the hell can Mai'q still be alive? hehe, silly Bethesda. He's dressed the same and even the same voice.

    Posted in: Off-Topic
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    posted a message on How to change what units a larva make?

    yes it can be done in Data.

    Go to Abilities tab, search "Larva", select Larva - Morph Unit (Larva -> Basic), then open Ability: Info + field, make all the necessary changes to Train 10 section(which is Morph to Roach). set the button to (None), remove the requirement(the little red X button under the requirement), Info - Time set to 0, then in the Unit - Info section, select Roach and press the Red X button.

    Save, win?

    Posted in: Data
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    posted a message on Guess the Model used...

    @SnyderGuy: Go

    PSYCHED said it was a building. It's already been revealed that it's the Crashing Barracks.

    I'm taking a guess on Kueken.

    Posted in: General Chat
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    posted a message on Guess the Model used...

    @Kueken531: Go

    the thing in the middle looks like a Yamato missile... so I'm gonna guess, Yamato Missile

    Posted in: General Chat
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    posted a message on Mafia: Lies and Murder

    I love this game.

    I've played maybe 14 games now, and my second game as a Godfather = victory. 4 people left. Me(GF), Sheriff, Invest, someone else. The day before I jumped on bandwagon and lynched my framer(my last fellow Mafia), 100% guilty vote. I kill "someone else" at night. Invest reveals himself, saying I am the GF. I get put up on vote. I say "if I was GF why would I lynch my own guy??" and sure enough, I don't get lynched. I kill the Invest at night, and then laugh my way to sweet victory.

    GJ DarkRevenant. I really enjoy this. The first few times I played, it just all seemed so random. I didn't really know what all the roles were and what was possible etc, so it was very confusing/overwhelming and sometimes just purely not fun. But I stuck with it and I am glad I did.

    :D

    +1 Interwebz

    EDIT: Oh ya, the Mafioso was afk all game until he got SK'd. :\

    Posted in: Map Feedback
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    posted a message on [Terrain] Map Templates (Digital Tracing Paper) [Advanced]

    That is disgustingly sick(awesome!) The star/homunculus maps are awesome...

    Posted in: Tutorials
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    posted a message on (Solved!) Animation for Ability cast Problem?

    @watterboy1: Go

    Maybe it's something knew, maybe it was always there... either way... that picture tells it all...

    • Abil.Attack.TargetCastStart
      • AnimPlay Attack Attack

    Shouldn't that be SourceCastStart ?

    Posted in: Data
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