That's the basics of it; you might also want to check Scale To Host under Flags and then set the Auto Scale Factor to 1.0 (or whatever looks appropriate.) And you may want to change the attachment point, by default the model will attach to the unit's origin, you might want to attach to center or overhead by adding "SOpAttachCenter" or "SOpAttachOverhead" in the Host Site Operations field.
Geometric symmetry does not necessarily make a map balanced; that's why the Korean pro leagues track race matchup stats on each map, for example.
That being said, it's possible to make a reasonably balanced and fun asymmetrical melee map, but don't expect it to see any use in high level tournaments or pro games.
Under Game UI data you can specify the table that maps weapon speeds to actual values. So you could add a different entry for each speed that you use in your map, and set the text to the numerical value. That's probably the way to go.
Are you spawning the projectiles via a Create Unit effect or a Launch Missile effect?
If the latter it should be very simple, just set the Leech Fraction field in the Damage effect. If it's the former, you might want to consider why you're doing it that way instead of using Launch Missile.
Do you want it to spawn whenever an afflicted unit dies of any cause as long as it has the parasite effect (thats how WC3's ability worked) or only when the unit specifically dies from the parasite DoT damage?
It's because it's trying to connect to battle.net to check for a patch, but since the patch servers are down it isn't getting a response.
It'll go away when the beta servers come back online. But why would you be trying to start SC2 directly anyway instead of through a launcher or the editor (which don't have this problem.)
I patched it all in a row (worked perfect), Editor is here again, but the game itself crashes on startup. Well, Beta Part 2 will be starting soon, so i guess i'll wait till then... And also release is comeing near... Will do some terrain design in the meantime :(
If it's the same thing as me, patch up until 12.1, because manually installing patch 13 makes the game crash on startup.
But making a "Professional Edition" that'll probably cost more than the base original (I mean hey.. it's Professional!) is just weak.
I think there's some misunderstanding here. The professional edition isn't going to be for sale - it's going to be reserved for Blizzard-endorsed tournaments (like televised games in Korea) which will likely require the supervision of a Blizzard employee to operate.
Maybe it will eventually be pirated. But you guys have to realize, removing LAN support isn't about stopping individual piracy, it's almost entirely about internet cafes, especially in Korea. A lot of those places have pirated versions of SC1 installed on 30 or 40 computers. Even if the LAN version is pirated a year or six months from now, in the meantime those places will have had to purchase legit copies.
Blizzard isn't stupid and this isn't a decision made entirely by clueless corporate types who think they can stop piracy. I don't think they really give a shit if the tournament edition is eventually leaked and used by individuals to play LAN with their friends. The important thing is delaying it long enough to capture sales from people who can't wait for a pirated version to come out sometime in the indefinite future.
Haha well, from their perspective and mine, it's a win-win. I'm happy to shell out cash for a Blizzard game, as long as they maintain the level of quality they always have. When you think about how much time you spend playing a game like SC2, 60 bucks is a bargain compared to pretty much any other form of media. But I'm talking about the complainers - no matter what they'll find something to complain about.
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@BanelingAspect: Go
Yes you typed something into the Target field. Maybe a typo?
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Make a Model actor of type ModelStyleAnimationContinuousUNIT, in events add:
Behavior.YourSpellHere.On Create Behavior.YourSpellHere.Off Destroy
That's the basics of it; you might also want to check Scale To Host under Flags and then set the Auto Scale Factor to 1.0 (or whatever looks appropriate.) And you may want to change the attachment point, by default the model will attach to the unit's origin, you might want to attach to center or overhead by adding "SOpAttachCenter" or "SOpAttachOverhead" in the Host Site Operations field.
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Geometric symmetry does not necessarily make a map balanced; that's why the Korean pro leagues track race matchup stats on each map, for example.
That being said, it's possible to make a reasonably balanced and fun asymmetrical melee map, but don't expect it to see any use in high level tournaments or pro games.
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Under Game UI data you can specify the table that maps weapon speeds to actual values. So you could add a different entry for each speed that you use in your map, and set the text to the numerical value. That's probably the way to go.
For reference the default values are:
2.50 - very slow
1.75 - slow
1.00 - normal
0.75 - fast
0.00 - very fast
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Are you spawning the projectiles via a Create Unit effect or a Launch Missile effect?
If the latter it should be very simple, just set the Leech Fraction field in the Damage effect. If it's the former, you might want to consider why you're doing it that way instead of using Launch Missile.
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@s3rius: Go
Yes, set the Handled field to a dummy effect. (What s3rius said.)
http://rileystarcraft.blogspot.com/2010/06/tutorial-create-custom-trigger-hooks.html
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Do you want it to spawn whenever an afflicted unit dies of any cause as long as it has the parasite effect (thats how WC3's ability worked) or only when the unit specifically dies from the parasite DoT damage?
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It means you're using a newer version of the game than he is.
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It's because it's trying to connect to battle.net to check for a patch, but since the patch servers are down it isn't getting a response.
It'll go away when the beta servers come back online. But why would you be trying to start SC2 directly anyway instead of through a launcher or the editor (which don't have this problem.)
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I'd be willing to help but you're going to have to be a lot more specific about what the problem is because that's vague as hell.
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Attack actor, Launch Assets and Impact Map fields for the launch and impact sounds respectively.
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If it's the same thing as me, patch up until 12.1, because manually installing patch 13 makes the game crash on startup.
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Um, how about the Tooltip field?
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I think there's some misunderstanding here. The professional edition isn't going to be for sale - it's going to be reserved for Blizzard-endorsed tournaments (like televised games in Korea) which will likely require the supervision of a Blizzard employee to operate.
Maybe it will eventually be pirated. But you guys have to realize, removing LAN support isn't about stopping individual piracy, it's almost entirely about internet cafes, especially in Korea. A lot of those places have pirated versions of SC1 installed on 30 or 40 computers. Even if the LAN version is pirated a year or six months from now, in the meantime those places will have had to purchase legit copies.
Blizzard isn't stupid and this isn't a decision made entirely by clueless corporate types who think they can stop piracy. I don't think they really give a shit if the tournament edition is eventually leaked and used by individuals to play LAN with their friends. The important thing is delaying it long enough to capture sales from people who can't wait for a pirated version to come out sometime in the indefinite future.
0
Haha well, from their perspective and mine, it's a win-win. I'm happy to shell out cash for a Blizzard game, as long as they maintain the level of quality they always have. When you think about how much time you spend playing a game like SC2, 60 bucks is a bargain compared to pretty much any other form of media. But I'm talking about the complainers - no matter what they'll find something to complain about.