The cost of a morph ability is the difference between the cost of the post unit and the cost of the pre unit, modified by the Technology Cost of the ability.
It's not a bug but it works very differently than it did before.
Change the target sort on the towers to random then. They will never "waste" attacks as in SC2 the cooldown does not occur until the attack is actually made, and the Unit Starts Attacking event occurs prior to the Damage Point delay. The only issue is that they won't attack at all because they acquire an invalid target and keep trying to attack it instead of finding a different one. So change it so they acquire targets at random until one is valid - or use triggers to manually find the most appropriate target. Lots of ways to make it work.
Lots of ways of doing it.... laziest way is to make a Unit Attacks trigger, check if the unit should be attackable by the player and if not issue a Stop order to the unit.
More complicated (but robust) method: for each player, make a unique creep player. Make it so the other creep players are neutral or allied, and then edit all your attacks and abilities and forbid them to target neutral and/or allied units.
It ought to be seeing as leaderboard or timer window is used in 99% of all UMS maps including every single one in the Popular list on battle.net. It's not exactly a subtle bug either.
Changing the movement speed will not do anything as most projectile movers ignore the unit's speed field. Changing the time scale, however, should work.
I read somewhere that since the patch the F10 menu will appear when pressing ESC during cinematic mode. Is there a way to disable this? I'm not even using cinematic mode, im using "UI - Set screenmode to fullscreen"...
I sure hope not because a lot of people don't know about alt-F4.
Trust me there's a very, very good reason for this change.
I believe it's part of the model. However there used to be a "Cube" model (as opposed to "ShapeCube" added in one of the more recent patches), it might still be around. It was just a plain, untextured and unshaded cube.
Archon Tassadar definitely a possibility in the campaign seeing as Aiur and the ruins of the Overmind are both in the data files, and if he's around that's where he'd be.
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The cost of a morph ability is the difference between the cost of the post unit and the cost of the pre unit, modified by the Technology Cost of the ability.
It's not a bug but it works very differently than it did before.
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@Vexal: Go
Change the target sort on the towers to random then. They will never "waste" attacks as in SC2 the cooldown does not occur until the attack is actually made, and the Unit Starts Attacking event occurs prior to the Damage Point delay. The only issue is that they won't attack at all because they acquire an invalid target and keep trying to attack it instead of finding a different one. So change it so they acquire targets at random until one is valid - or use triggers to manually find the most appropriate target. Lots of ways to make it work.
Or use multiple creep players, you only need 2-3 to ensure that each players towers wont attack the neighbors creeps. (http://en.wikipedia.org/wiki/Graph_coloring)
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@Vexal: Go
Lots of ways of doing it.... laziest way is to make a Unit Attacks trigger, check if the unit should be attackable by the player and if not issue a Stop order to the unit.
More complicated (but robust) method: for each player, make a unique creep player. Make it so the other creep players are neutral or allied, and then edit all your attacks and abilities and forbid them to target neutral and/or allied units.
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It ought to be seeing as leaderboard or timer window is used in 99% of all UMS maps including every single one in the Popular list on battle.net. It's not exactly a subtle bug either.
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Leaderboard/timer windows are still untextured. How the fuck have they still not fixed that after two patches?
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Changing the movement speed will not do anything as most projectile movers ignore the unit's speed field. Changing the time scale, however, should work.
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Periodic damage effect.
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Dunno about #3 but the solution to your other problems is to use charges in the Cost field.
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Props for a seriously original concept.
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Edit or dupe the Model and change the "Selection Radius" field.
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I sure hope not because a lot of people don't know about alt-F4.
Trust me there's a very, very good reason for this change.
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This is why you shouldn't make Starcraft 2 maps on meth.
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I believe it's part of the model. However there used to be a "Cube" model (as opposed to "ShapeCube" added in one of the more recent patches), it might still be around. It was just a plain, untextured and unshaded cube.
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I haven't played your map but is the issue with floating combat text not matching the actual damage done?
If so it's likely because the (Triggering damage amount) function does not take into account modifications from damage response behaviors.
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Archon Tassadar definitely a possibility in the campaign seeing as Aiur and the ruins of the Overmind are both in the data files, and if he's around that's where he'd be.