a while ago I created a custom status ui bar for my heroes and used resources from this site. Everything worked out fine. Now I want to change the status bar of all units, but this also means that the hero status bars have to stick out more. One way to achieve this would be to add some fancy borders or images to the bar. I have seen someone do it, but couldn't find it after searching. Does anybody know where to find this? Is this already a built-in texture or do I have to create something? I think it was showcased on a screenshot with a Marauder or sth, but I can not friggn find it :(
You only have to create an image frame within the status bar.
You should anchor it to the health bar and alter the anchor's offsets and the width and height properties.
Eventually, you need to alter the RenderPriority to a value higher or lower than 512 to make it appear above/below the health bar. Its property is: <RenderPriority val="520"/>
You only have to create an image frame within the status bar.
You should anchor it to the health bar and alter the anchor's offsets and the width and height properties.
Eventually, you need to alter the RenderPriority to a value higher or lower than 512 to make it appear above/below the health bar. Its property is: <RenderPriority val="520"/>
I know about image frames. Sorry for the misunderstanding. I am looking for a very specific image, somebody has already made and posted here. I am not a very good 2d artist :)
Also thanks for pointing out the render priority. This will save some headaches later on.
Finally, how exactly do I specify the path to the dds asset? The image paths look something like this: "@UI/HotS_HeroUnit_Status_LevelBG_Owner". Is that defined in the XML somewhere? How can I use a different dds? For example: ui_multiplayerload_avatarborder_platinum.dds? I tried making my own Assets.txt, but it doesn't find it.
Hi everyone,
a while ago I created a custom status ui bar for my heroes and used resources from this site. Everything worked out fine. Now I want to change the status bar of all units, but this also means that the hero status bars have to stick out more. One way to achieve this would be to add some fancy borders or images to the bar. I have seen someone do it, but couldn't find it after searching. Does anybody know where to find this? Is this already a built-in texture or do I have to create something? I think it was showcased on a screenshot with a Marauder or sth, but I can not friggn find it :(
Here is a scetch of what I am talking about:
You only have to create an image frame within the status bar.
You should anchor it to the health bar and alter the anchor's offsets and the width and height properties.
Eventually, you need to alter the RenderPriority to a value higher or lower than 512 to make it appear above/below the health bar. Its property is: <RenderPriority val="520"/>
I know about image frames. Sorry for the misunderstanding. I am looking for a very specific image, somebody has already made and posted here. I am not a very good 2d artist :)
Also thanks for pointing out the render priority. This will save some headaches later on.
Finally, how exactly do I specify the path to the dds asset? The image paths look something like this: "@UI/HotS_HeroUnit_Status_LevelBG_Owner". Is that defined in the XML somewhere? How can I use a different dds? For example: ui_multiplayerload_avatarborder_platinum.dds? I tried making my own Assets.txt, but it doesn't find it.