After endless hours of reading tutorial on how to make custom units/models/actors etc etc. I ran into one problem no matter what method i used.. NO SOUND! See the problem was that if i did find an explanation for adding sound it quite simply didnt make sense/work due to being out of date. So i just toyed with the different option and figured out how to do it! So here we go my best explination of adding the sound(which u can modify once u atleast understand how to get working sound)
-First
Pick an actor( i used marine)
go to this section of the data table to the right
Then
Finally
-Now you will have all the default sounds of the marine, and u can go in there and individually change sounds as u see fit!
Enjoy and i hope i helped someone from spending countless hours cussing at their screen ;)
After endless hours of reading tutorial on how to make custom units/models/actors etc etc. I ran into one problem no matter what method i used.. NO SOUND! See the problem was that if i did find an explanation for adding sound it quite simply didnt make sense/work due to being out of date. So i just toyed with the different option and figured out how to do it! So here we go my best explination of adding the sound(which u can modify once u atleast understand how to get working sound) -First
Pick an actor( i used marine) go to this section of the data table to the rightThenFinally-Now you will have all the default sounds of the marine, and u can go in there and individually change sounds as u see fit! Enjoy and i hope i helped someone from spending countless hours cussing at their screen ;)Or you just could have read the wiki on this site. Anyhow moved to tutorials.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
http://www.sc2mapster.com/forums/resources/tutorials/28647-data-unit-duplication-copy-of-unit/#p4
nuff said