I have a trigger that fires whenever a unit "acquires a target" and runs some tests to see if i should let it return fire... but i can't figure out how to get the unit to not return fire unless i give it a "move" command immediately followed by a "stop" command... but this has the effect of making the unit uncommandable because whatever order you give it is instantly canceled out by a new round of move and stop orders to keep it from firing back.
@A52BcE: Go
is there a way to set that in triggers so i can flag it and unflag it as i need because the units can attack or not based on other conditions... maybe some custom validator that i can just toggle on and off... I am still new to starcraft 2's way of thinking
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
hey guys, here i what I am currently working on.
I have a trigger that fires whenever a unit "acquires a target" and runs some tests to see if i should let it return fire... but i can't figure out how to get the unit to not return fire unless i give it a "move" command immediately followed by a "stop" command... but this has the effect of making the unit uncommandable because whatever order you give it is instantly canceled out by a new round of move and stop orders to keep it from firing back.
does this make any sense?
Give it a damage response of flee rather than attack.
@A52BcE: Go is there a way to set that in triggers so i can flag it and unflag it as i need because the units can attack or not based on other conditions... maybe some custom validator that i can just toggle on and off... I am still new to starcraft 2's way of thinking