I need help making a TPS camera without using "Follow Unit Group with Camera" or it can use it just as long as there is another way I can get my desired effect.
Using "Follow Unit Group with Camera" results in this very 'loose' wavy camera feel which I do not want. I want my camera to be fixed to my character at all times, not loosly catching up to my character as he turns.
@Homaeedv: Go
The best I can get to happen is when I move forward I do this kinda skip/jump forward like the camera is shaking back and forth between 2 points really rapidly.
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I need help making a TPS camera without using "Follow Unit Group with Camera" or it can use it just as long as there is another way I can get my desired effect.
Using "Follow Unit Group with Camera" results in this very 'loose' wavy camera feel which I do not want. I want my camera to be fixed to my character at all times, not loosly catching up to my character as he turns.
@Homaeedv: Go The best I can get to happen is when I move forward I do this kinda skip/jump forward like the camera is shaking back and forth between 2 points really rapidly.