What exactly causes the insane amount of lag in custom battle.net games using mouse functions?
I was in the process of making a racing game where you control your car by using the W key and rotated the vehicle by using the mouse, however when I published my project and tried to play test the game against my friend the game was extremely slow to respond to mouse commands. Is this because I used timers to pick up on the car movement or because I was using a TPS style camera and control.
Hi, I have a question and a possible request.
What exactly causes the insane amount of lag in custom battle.net games using mouse functions?
I was in the process of making a racing game where you control your car by using the W key and rotated the vehicle by using the mouse, however when I published my project and tried to play test the game against my friend the game was extremely slow to respond to mouse commands. Is this because I used timers to pick up on the car movement or because I was using a TPS style camera and control.
Is there any work around for this lag?
Thanks.
@Homaeedv: Go
No it's enforced by battle.net so you have the minimum latency plus your ping.
@Usernameisntworkingright: Go
Alright what if I made a game using no mouse related triggers at all, would the intense lag go away?
It would probably be better, but WASD is still pretty bad. Maybe 0.5 seconds average.
The only events that are fairly responsive are mouseclicks and hotkeys, since those are needed in melee...
:-/
Well iconic bosses has a system that the author said had 0.5 seconds lag or less with 4 players. So its not too bad but its certainly noticeable.