Howdy, I've come into a frustrating problem in the creation of an objective. Before I delve into the question, you should know this is a single-player map.
So, the map begins. Camera (cinema mode, zoomed slightly) fades in, and 3 Probes, one after another, teleport in onto a point, and move to another point as they warp in. The camera now zooms back to its regular distance. Along with the Probes, you have a Nexus with mineral fields at your disposal. In the expected top - left of the screen, a primary objective is created that says "Construct additional probes (0/5)".
I've got it all under control up to this point. However, the objective's "(0/5)" counter does not update with each probe constructed, and it is not marked as completed when 5 probes are constructed.
What am I doing wrong? I'm confusing myself more every time I try to fix it myself.
Here are the objective triggers (images) and the map. The "Objective creation probes" trigger is run by one of the other triggers.
Howdy, I've come into a frustrating problem in the creation of an objective. Before I delve into the question, you should know this is a single-player map.
So, the map begins. Camera (cinema mode, zoomed slightly) fades in, and 3 Probes, one after another, teleport in onto a point, and move to another point as they warp in. The camera now zooms back to its regular distance. Along with the Probes, you have a Nexus with mineral fields at your disposal. In the expected top - left of the screen, a primary objective is created that says "Construct additional probes (0/5)".
I've got it all under control up to this point. However, the objective's "(0/5)" counter does not update with each probe constructed, and it is not marked as completed when 5 probes are constructed.
What am I doing wrong? I'm confusing myself more every time I try to fix it myself.
Here are the objective triggers (images) and the map. The "Objective creation probes" trigger is run by one of the other triggers.
Here, let me know if you have any questions.
Thank you very much, that solved it.