Hello,
I did try to ask this in artists threads however they redirected me here. Hence the question.
How it is possible to do animated boarders/frames for dialog? Or any kind of UI/dialog animation?
Is looping through different images really the only way?
What I tried was to create animation with PS and save it as dds file which I later imported an used as frame, no success.
@Medardas: Go You can always create a model to be used as a background, and animate it, or use an animated texture in it. I believe they must be in .ogv format.
in dialogs the easyest way i usaly find is to hide background make a dialog image and throw words onto that image. just make sure ur dialog is larger than the image and content
Hello, I did try to ask this in artists threads however they redirected me here. Hence the question. How it is possible to do animated boarders/frames for dialog? Or any kind of UI/dialog animation? Is looping through different images really the only way?
What I tried was to create animation with PS and save it as dds file which I later imported an used as frame, no success.
@Medardas: Go You can always create a model to be used as a background, and animate it, or use an animated texture in it. I believe they must be in .ogv format.
Tga works
in dialogs the easyest way i usaly find is to hide background make a dialog image and throw words onto that image. just make sure ur dialog is larger than the image and content
@SoulTaker916: Go
mmm, what do you mean by throw words? and does tga work as full animation?
layer bottom: hidden dialog box
layer middle: TGA
layer top : text dialog item
the tga is an image but u can also use portaits and just shape them around the edges