You're doing it wrong. An event is like a special circumstance that occurs and causes the rest of the trigger to execute. Events are typically more generalized (not specific.) Try using a Periodic Event that occurs every 5 seconds. Then under actions, order the Zergling to Move targeting Random Point... etc.
You're doing it wrong. An event is like a special circumstance that occurs and causes the rest of the trigger to execute. Events are typically more generalized (not specific.) Try using a Periodic Event that occurs every 5 seconds. Then under actions, order the Zergling to Move targeting Random Point... etc.
Did the same thing.
maybe something is wrong with my Action? Here is my Action:
Order (Triggering Unit) to (Move targeting (Random point in Region((Center of Region). 5.0))) (After Existing Orders)
I dont know what the number 5 means in the action.
The 5 refers to the radius of the custom circle region your generating and useless the name of your variable/area is region too then you haven't selected it either. Please ensure there are no other similar triggers that are interferring and then post the FULL trigger since you are so new to the editor.
Ok here is my trigger: Remember, the goal is to make the zergling constantly move around (moving like you normally see in a game), not blinking around so fast you hardly see it. I got the zergling to create after a certain amount of time.
Events
-Timer: Every 10 seconds of game time. (Note: I had something different for the Event before, but the same thing happened).
Actions
-Unit- Order (Triggering Unit) to (Move targeting (Random point in (Region((Center of Region). 5.0))) (After Existing Orders)
I have nothing for conditions or variables, once I was done with Event, I went to Actions.
You cannot use the "triggering" reference in your action. "Triggering" refers to infomation within the event only and the event itself must contain said info (ie there is no mention of unit anywhere in your event so there is no unit triggering for this to happen). Also make sure that with "the center of region" part the "region" is actually a variable or the actually name of preplaced area already on the map. As you mentioned you've have another trigger that's creating the zerling, make sure there are no issues not coming from there or any other trigger?
If the only thing you are ever doing is just creating a zergling a few seconds/minutes into the game and then have it run around do the following. Use a time elapse event with the actions containing a repeat forever loops, add your issue order action setting the unit reference to last created unit, and followed by a 10 sec wait action.
You cannot use the "triggering" reference in your action. "Triggering" refers to infomation within the event only and the event itself must contain said info (ie there is no mention of unit anywhere in your event so there is no unit triggering for this to happen). Also make sure that with "the center of region" part the "region" is actually a variable or the actually name of preplaced area already on the map. As you mentioned you've have another trigger that's creating the zerling, make sure there are no issues not coming from there or any other trigger?
If the only thing you are ever doing is just creating a zergling a few seconds/minutes into the game and then have it run around do the following. Use a time elapse event with the actions containing a repeat forever loops, add your issue order action setting the unit reference to last created unit, and followed by a 10 sec wait action.
I tried that. And just like before, right when the zegling spawns, it doesnt move, I need to move the marine close to it, then it start blinking around.
Have you tried making a very simple map, complete open space with just the region and the triggers related to making the zergling? This will help determine if it is the trigger itself or some interaction with other commands that aren't expected.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I got the unit to spawn, and I thought I did the trigger right, but instead of it running around, it flashes around and I dont know why.
But, its supposed to start moving right after it spawned and it doesnt.
@Bareleon: Go
what the heck are you talking about
Ok, I made a trigger and its supposed to make the unit run around the map. However, it instead just blinks around, doesnt run.
@Bareleon: Go
did you use move unit (instant)? because thats instant.
Make an "issue order" trigger that orders the Zergling to mvoe to a point.
I did:
Event:
Unit-Order (triggering unit) to (Move targeting (Random point in (region((center of spawn etc…(not important to the problem)
Then for actions
Order (Triggering Unit) to (Move targeting (Random point in Region…………………(after existing orders)
@Bareleon: Go
You're doing it wrong. An event is like a special circumstance that occurs and causes the rest of the trigger to execute. Events are typically more generalized (not specific.) Try using a Periodic Event that occurs every 5 seconds. Then under actions, order the Zergling to Move targeting Random Point... etc.
Did the same thing.
maybe something is wrong with my Action? Here is my Action:
Order (Triggering Unit) to (Move targeting (Random point in Region((Center of Region). 5.0))) (After Existing Orders)
I dont know what the number 5 means in the action.
@Bareleon: Go
The 5 refers to the radius of the custom circle region your generating and useless the name of your variable/area is region too then you haven't selected it either. Please ensure there are no other similar triggers that are interferring and then post the FULL trigger since you are so new to the editor.
Ok here is my trigger: Remember, the goal is to make the zergling constantly move around (moving like you normally see in a game), not blinking around so fast you hardly see it. I got the zergling to create after a certain amount of time.
Events -Timer: Every 10 seconds of game time. (Note: I had something different for the Event before, but the same thing happened).
Actions -Unit- Order (Triggering Unit) to (Move targeting (Random point in (Region((Center of Region). 5.0))) (After Existing Orders)
I have nothing for conditions or variables, once I was done with Event, I went to Actions.
@Bareleon: Go
You cannot use the "triggering" reference in your action. "Triggering" refers to infomation within the event only and the event itself must contain said info (ie there is no mention of unit anywhere in your event so there is no unit triggering for this to happen). Also make sure that with "the center of region" part the "region" is actually a variable or the actually name of preplaced area already on the map. As you mentioned you've have another trigger that's creating the zerling, make sure there are no issues not coming from there or any other trigger?
If the only thing you are ever doing is just creating a zergling a few seconds/minutes into the game and then have it run around do the following. Use a time elapse event with the actions containing a repeat forever loops, add your issue order action setting the unit reference to last created unit, and followed by a 10 sec wait action.
I tried that. And just like before, right when the zegling spawns, it doesnt move, I need to move the marine close to it, then it start blinking around.
Have you tried making a very simple map, complete open space with just the region and the triggers related to making the zergling? This will help determine if it is the trigger itself or some interaction with other commands that aren't expected.