I am currently trying to make a campaign RPG map and I have this problem with my Burrowed Zerglings.
I want to have several Burrowed Zerglings here and there located on the map, and when my Hero comes close enough they will Unburrow and attack.
I am using a trigger so that if any unit is coming close enough to my Burrowed Zerglings they will Unburrow and attack even though I just Issue Ordered them to Unburrow which is great!
I believe this is a data editor fix not a trigger one.
Make sure and check the fields
Movement: Acquire Leash Reset Radius
and
Movement: Acquire Leash Radius
and
Sight Radius
The first two should be the value of -1 for infinite chasing. You also need to make sure they have enough vision radius. If they can't see a unit they will stop chasing it as well.
I am currently trying to make a campaign RPG map and I have this problem with my Burrowed Zerglings.
I want to have several Burrowed Zerglings here and there located on the map, and when my Hero comes close enough they will Unburrow and attack.
I am using a trigger so that if any unit is coming close enough to my Burrowed Zerglings they will Unburrow and attack even though I just Issue Ordered them to Unburrow which is great!
Screenshot of my Trigger
> http://www.imagebam.com/image/c5f8ca260416409But here is the problem.....if my Hero runs away from them they will stop attacking and run back which sort of messes up my whole concept.
I want them to attack until the Hero is dead or until Zerglings die.
Does anyone know a better way to do this or solve this problem?
I believe this is a data editor fix not a trigger one. Make sure and check the fields Movement: Acquire Leash Reset Radius and Movement: Acquire Leash Radius and Sight Radius
The first two should be the value of -1 for infinite chasing. You also need to make sure they have enough vision radius. If they can't see a unit they will stop chasing it as well.
Ok, thanks man, will try this!
I suppose you can just add something like
to your trigger.