Hi guys!
I would like to use a xel'naga unit for show to the players than they have captured a checkpoint, so when they run into a region the xel'naga tower is activated for the rest of the game (I dont need the shared vision, there is not fog of war in my map).
I was trying to do it giving an unit order to the xel'naga, but there is not hability command for it.
Then I tried to use the play animation, but I dont see any animation in the xel'naga actor on data editor.
If I can do this using the data editor for edit the hability it's ok too, so any idea how I can do it via data or triggers?
Easy just give the unit a behavior. In actor events set it so when Behavior.X.On animation play forever stand powered, or whatever the hell the animation that uses is called.
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Hi guys! I would like to use a xel'naga unit for show to the players than they have captured a checkpoint, so when they run into a region the xel'naga tower is activated for the rest of the game (I dont need the shared vision, there is not fog of war in my map). I was trying to do it giving an unit order to the xel'naga, but there is not hability command for it. Then I tried to use the play animation, but I dont see any animation in the xel'naga actor on data editor.
If I can do this using the data editor for edit the hability it's ok too, so any idea how I can do it via data or triggers?
Please?
@jesuson: Go
Easy just give the unit a behavior. In actor events set it so when Behavior.X.On animation play forever stand powered, or whatever the hell the animation that uses is called.