There is an issue with my map that when a player's game ends in defeat, it works for them as intended, but every other player gets a drop screen listing that player. This seems to happen every time a player is defeated and the 60 second countdown each time gets extremely annoying. It never happens when a player leaves or a player is victorious.
My defeat trigger seems quite simple so I'm not sure what could be causing this problem, has anyone experienced this issue in their map or knows a solution for it?
For reference this is what my defeat trigger looks like:
I have not experienced anything similar but the thing that jumopsout to me is to make sure your player variable is correctly referenced (ie faction player and human playing). I find it a bit odd that you're put in an index for an array rather than just but the exact players integer or the integer from a loop or triggering player reference.
This actually worked, it also stopped the "Any Player Leaves" trigger from firing I've noticed, so those 2 in combination are likely what was causing the problem.
There is an issue with my map that when a player's game ends in defeat, it works for them as intended, but every other player gets a drop screen listing that player. This seems to happen every time a player is defeated and the 60 second countdown each time gets extremely annoying. It never happens when a player leaves or a player is victorious.
My defeat trigger seems quite simple so I'm not sure what could be causing this problem, has anyone experienced this issue in their map or knows a solution for it?
For reference this is what my defeat trigger looks like:
End game in defeat (no dialogs, show scorescreen)
Try that
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
I have not experienced anything similar but the thing that jumopsout to me is to make sure your player variable is correctly referenced (ie faction player and human playing). I find it a bit odd that you're put in an index for an array rather than just but the exact players integer or the integer from a loop or triggering player reference.
This actually worked, it also stopped the "Any Player Leaves" trigger from firing I've noticed, so those 2 in combination are likely what was causing the problem.
Thanks a lot!