I've created a unit model for my dialog. The problem is, no matter how I change the size of the dialog item, it only shows the feet of Zeratul, and the larger the size the bigger the feet. I've searched everywhere trying to find a way to "zoom out" using a camera to view the entire model. I'm coming here as a last resort, hoping someone has done this before.
Anyway my triggers are as follows:
Dialog - Create a unit model for dialog Main Dialog
Dialog - Set (Last created dialog item) unit Link to Zeratul - Hero for (all Players)
Dialog - Set (Last created dialog item) size to (300, 900) for (All Players)
Dialog - Move (Last created dialog item) to (0,0) relative to Bottom of dialog for (all Players)
Dialog - Show (Last created dialog item) for (All Players)
I know it's messy, I wasn't going to clean it up until it worked. I would use portraits, but I hear they're very glitchy, and I don't want the background since I want the unit model to be in front of my custom dialog screen.
Any contributions to this thread would be greatly appreciated =)
I'm pretty sure you have to create a "camera" and have that in the position you want.
Sorry but thats all I know about this and I may even be wrong but from what I know its correct.
Hello.
I've created a unit model for my dialog. The problem is, no matter how I change the size of the dialog item, it only shows the feet of Zeratul, and the larger the size the bigger the feet. I've searched everywhere trying to find a way to "zoom out" using a camera to view the entire model. I'm coming here as a last resort, hoping someone has done this before.
Anyway my triggers are as follows:
Dialog - Create a unit model for dialog Main Dialog
Dialog - Set (Last created dialog item) unit Link to Zeratul - Hero for (all Players)
Dialog - Set (Last created dialog item) size to (300, 900) for (All Players)
Dialog - Move (Last created dialog item) to (0,0) relative to Bottom of dialog for (all Players)
Dialog - Show (Last created dialog item) for (All Players)
I know it's messy, I wasn't going to clean it up until it worked. I would use portraits, but I hear they're very glitchy, and I don't want the background since I want the unit model to be in front of my custom dialog screen.
Any contributions to this thread would be greatly appreciated =)
I'm pretty sure you have to create a "camera" and have that in the position you want. Sorry but thats all I know about this and I may even be wrong but from what I know its correct.
star2cameramid01
Try it with the set dialog item camera function
you can scale out the camera by using 02, 03, 04, ..., 22
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
You are missing this line
Dialog - Set (Last created dialog item) Camera to "Star2CameraMid01" for (All players)
Star2CameraLow01 - Star2CameraLow22
Star2CameraMid01 - Star2CameraMid22
Star2CameraHigh01 - Star2CameraHigh22