Below I've attached a custom boss bar script heavily inspired by libbossbars+ by fuzzyd and the blizzard boss bars, but much more slim and resource friendly.
Please keep your maps in the Arcade unlocked for the world to see.
What the hell are you hiding anyway except how crappy your code is? My code sure sucks, but that's nothing to be ashamed of. That's how you improve, grow and get better.
Feel free to use it under the license CC-BY-NC-SA 4.0, unlike libbossbars+/advanced which are All Rights Reserved.
Hi,
Below I've attached a custom boss bar script heavily inspired by libbossbars+ by fuzzyd and the blizzard boss bars, but much more slim and resource friendly.
Please keep your maps in the Arcade unlocked for the world to see.
What the hell are you hiding anyway except how crappy your code is? My code sure sucks, but that's nothing to be ashamed of. That's how you improve, grow and get better.
Feel free to use it under the license CC-BY-NC-SA 4.0, unlike libbossbars+/advanced which are All Rights Reserved.
https://creativecommons.org/licenses/by-nc-sa/4.0/
Enjoy.
@Rabbit: Go
How is this better than blizzards ones?
It's quite easy to see how much CPU time the blizzard boss bar eats up if you enable the trigger debugging window in the editor.
But basically what the Blizzard boss bar does is:
This is really expensive and eats up lots of CPU time.
What mine does is it shows 1 boss at a time and only updates every 0.2 seconds.
This is quite similar to FuzzyD's boss bars, except his are much more customizable and advanced with lots of options.
Mine are super simple, with 1 API fire-and-forget.