First, I want to know how to make Text/Dialog in cinematic and also in game screen. (Not text message)
Second, If so, can I use the same method to do as a subtitle on Top left of the screen?? Because, I was want to do some story telling on the screen (while playing ) and also have some sub-mission( like check list).
Events
Game - Map initialization
Local Variables
Conditions
Actions
Dialog - Create a label for dialog (Screen image 1 dialog) with the dimensions (100, 50) anchored to Center with an offset of (25, 25) with the text "Now, it's time to work out what hap..." color set to White text writeout set to True with a writeout duration of 3.0
It's I trying to do but it doesn't work.. =( (Need some help)
For text on screen you should just be using a text message trigger thats chooses where on the screen you want it (its predetermined spots but you can play with it) no dialogs needed.
Dialog systems are another thing almost entire. You need to create a "dialog" where is basically like the template or structure the ui would go on. When creating you will always have to do an addition "show" action to see it. "Dialog items" then are used to creating items, pictures, unique text, buttons, etc on top of or rather linked to the dialog.
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First, I want to know how to make Text/Dialog in cinematic and also in game screen. (Not text message)
Second, If so, can I use the same method to do as a subtitle on Top left of the screen?? Because, I was want to do some story telling on the screen (while playing ) and also have some sub-mission( like check list).
Events Game - Map initialization Local Variables Conditions Actions Dialog - Create a label for dialog (Screen image 1 dialog) with the dimensions (100, 50) anchored to Center with an offset of (25, 25) with the text "Now, it's time to work out what hap..." color set to White text writeout set to True with a writeout duration of 3.0
It's I trying to do but it doesn't work.. =( (Need some help)
For text on screen you should just be using a text message trigger thats chooses where on the screen you want it (its predetermined spots but you can play with it) no dialogs needed.
Dialog systems are another thing almost entire. You need to create a "dialog" where is basically like the template or structure the ui would go on. When creating you will always have to do an addition "show" action to see it. "Dialog items" then are used to creating items, pictures, unique text, buttons, etc on top of or rather linked to the dialog.