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I want to display the Crabeetle portrait on top of the dialogue (For a unit selection menu), but the portrait is always displayed behind the dialog (Why would Blizzard even allow that to occur?). I tried following the instructions here http://www.sc2mapster.com/forums/development/triggers/15823-dialog-overlaps-portraits/ but it didn't work.
My triggers do this in order: Create Dialog Create Portrait Set Portrait to LDR Set Portrait Place Set Portrait Size
Ingame the portrait appears behind the dialog. I can't fix this by myself, help.
you need to change the render style to: PortraitRenderTypeLDR
Portrait - Set (Get Portrait Id from (Last created dialog item)) Render Type to PortraitRenderTypeLDR
This will allow it to be shown on top of dialogs.
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418
I want to display the Crabeetle portrait on top of the dialogue (For a unit selection menu), but the portrait is always displayed behind the dialog (Why would Blizzard even allow that to occur?). I tried following the instructions here http://www.sc2mapster.com/forums/development/triggers/15823-dialog-overlaps-portraits/ but it didn't work.
My triggers do this in order: Create Dialog Create Portrait Set Portrait to LDR Set Portrait Place Set Portrait Size
Ingame the portrait appears behind the dialog. I can't fix this by myself, help.
you need to change the render style to: PortraitRenderTypeLDR
Portrait - Set (Get Portrait Id from (Last created dialog item)) Render Type to PortraitRenderTypeLDR
This will allow it to be shown on top of dialogs.
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418