Hi, is there an action (or a workaround) to go to the "target selection menu" of an ability that requires a target?
If I use the "issue order..." action, I have to define the point/target of the ability, but I want the player to choose (as if he would have merely pressed the hotkey). Perhabs there is a workaround "simulating" the players actions (i.e. the pressing of a hotkey).
switches are essentially If then else statements, however you input what value you're comparing. ex: switch depending on Boolean If true then if false then basically if you have a way for them to set what version of issue order they want to use, you just set the variable, and the switch will perform the desired action based on the value of the variable.
Hi, is there an action (or a workaround) to go to the "target selection menu" of an ability that requires a target?
If I use the "issue order..." action, I have to define the point/target of the ability, but I want the player to choose (as if he would have merely pressed the hotkey). Perhabs there is a workaround "simulating" the players actions (i.e. the pressing of a hotkey).
You could use a switch and some variables, to determine what course of action it takes.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
Hey, thanks for your reply. I'm afraid I don't quite get your idea. Could you elaborate? I haven't worked with switches before...
switches are essentially If then else statements, however you input what value you're comparing.
ex: switch depending on Boolean
If true then
if false then
basically if you have a way for them to set what version of issue order they want to use, you just set the variable, and the switch will perform the desired action based on the value of the variable.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)