I have multiple "Pickup - Large Scrap Salvage (200 Minerals, 100 Gas)" placed through out the map. There is one 'large scrap salvage' in particular that is placed at a location. When the player picks up that particular 'large scrap salvage,' I want it to issue a "wait" action and then the 'large scrap salvage' appears again at the same location. I do not want a 'large scrap salvage' to spawn unless the previous one has been picked up. I can not figure this one out. Any ideas?
Rather easy...
Have a unit type variable that is pointing at the first scrap salvage at the initialization.
And of course your ability may be different (check which one is used to auto-collect).
I have multiple "Pickup - Large Scrap Salvage (200 Minerals, 100 Gas)" placed through out the map. There is one 'large scrap salvage' in particular that is placed at a location. When the player picks up that particular 'large scrap salvage,' I want it to issue a "wait" action and then the 'large scrap salvage' appears again at the same location. I do not want a 'large scrap salvage' to spawn unless the previous one has been picked up. I can not figure this one out. Any ideas?
Rather easy...
Have a unit type variable that is pointing at the first scrap salvage at the initialization.
And of course your ability may be different (check which one is used to auto-collect).
The trigger now:
Regards