I have multiple "Pickup - Large Scrap Salvage (200 Minerals, 100 Gas)" placed through out the map. There is one 'large scrap salvage' in particular that is placed at a location. When the player picks up that particular 'large scrap salvage,' I want it to issue a "wait" action and then the 'large scrap salvage' appears again at the same location. I do not want a 'large scrap salvage' to spawn unless the previous one has been picked up. I can not figure this one out. Any ideas?
Thank you I figured it out. I had to make a global variable then once that unit was created inside the medivac, I set the glocal variable to that unit. Now the variable (which is the unit) can trigger events.
I am doing an opening cinematic where a unit is created out of view in an action from a map initialization event using "Unit- Creat 1 unit as cargo in Medivac" then having the medivac fly into view and drop that unit off. I created an action immediately after using "Unit-Change ownership of (Cargo unit in medivac at slot 1) to player 1" and when the unit gets dropped of I have control of it. The problem is that I want that unit to be able to trigger an event when entering into a region. When I look for the unit in the unit variable it is not there, only units placed before initialization appear. How can I get this to work?
I am making an event where the player must enter a radius around a point to set the trigger. The event is similar to when you deactivate the towers in HOTS campaign with the zerg/terran guy while the queen of blades "fights" the enemy with the clashing beams. My question is... There are green cirlces marking the areas you must enter to deactivate the towers. Where is the green circle? Is it a doodad? a unit? do you get it through an event? How do I make it appear to indicate where the player must go? Sorry if this is a noob question, but this is my first attempt at any map editing. Thank you.
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I have multiple "Pickup - Large Scrap Salvage (200 Minerals, 100 Gas)" placed through out the map. There is one 'large scrap salvage' in particular that is placed at a location. When the player picks up that particular 'large scrap salvage,' I want it to issue a "wait" action and then the 'large scrap salvage' appears again at the same location. I do not want a 'large scrap salvage' to spawn unless the previous one has been picked up. I can not figure this one out. Any ideas?
0
Thank you I figured it out. I had to make a global variable then once that unit was created inside the medivac, I set the glocal variable to that unit. Now the variable (which is the unit) can trigger events.
0
I am doing an opening cinematic where a unit is created out of view in an action from a map initialization event using "Unit- Creat 1 unit as cargo in Medivac" then having the medivac fly into view and drop that unit off. I created an action immediately after using "Unit-Change ownership of (Cargo unit in medivac at slot 1) to player 1" and when the unit gets dropped of I have control of it. The problem is that I want that unit to be able to trigger an event when entering into a region. When I look for the unit in the unit variable it is not there, only units placed before initialization appear. How can I get this to work?
0
I am making an event where the player must enter a radius around a point to set the trigger. The event is similar to when you deactivate the towers in HOTS campaign with the zerg/terran guy while the queen of blades "fights" the enemy with the clashing beams. My question is... There are green cirlces marking the areas you must enter to deactivate the towers. Where is the green circle? Is it a doodad? a unit? do you get it through an event? How do I make it appear to indicate where the player must go? Sorry if this is a noob question, but this is my first attempt at any map editing. Thank you.