I have most of my map done, but have been stuck on one paticular part for quite awhile and i know the answer is probally crazy easy, but i just simply can't find the exact answer i need. In my map I have regions set up surrounding water that if u get close enough to it it will spawn "1" unit(like a boss), and u have to defeat him. I want him to spawn from the region i created for him, and most importantly only spawn once. We'll as u can guess he spawns everytime i touch the different regions surrounding the water. There is 5 regions surrounding the water and it would be awesome if i could even get him to move towards my hero. If u tell me how to attach my map to topic i can do that as well..This map is more of a hey look i learned this now add it and learn it kinda thing.
Thanks,
-Taz
After the trigger is done creating him, use the action Trigger - Turn (Current trigger) off. Then it wont happen again.
You can order him to Move toward Triggering unit using the Issue Order action. Even better, make him Attack-Move to the Position of Unit(triggering unit)
After the trigger is done creating him, use the action Trigger - Turn (Current trigger) off. Then it wont happen again.
You can order him to Move toward Triggering unit using the Issue Order action. Even better, make him Attack-Move to the Position of Unit(triggering unit)
the last part with issue order i dont know how to do sorry a bit more detail? when i do issue order at bottom it says order(triggering unit) to etc etc i dont understand how to properly set this up
what would be even cooler is if i could only let him spawn once per time like not have them keep spawning but once he dies if i enter region again then he comes back but only 1 at a time
what i meant with the issue order thing was i dont give me the option to attack move only hold position, and im probally just not setting it up right or something, but u fixed the whole continuously spawning thing.
Issue Order to (Last Created Unit) to (Order targetting point(Attack targetting (position of unit(triggering unit))))
The default kind of order is probably an order with no target, like Hold Position. You have to click on the parenthesis and change it to an order targetting a point.
Make a trigger with event Unit dies, condition Triggering unit type = bossunit. Then in the actions, turn back on the other trigger.
I have most of my map done, but have been stuck on one paticular part for quite awhile and i know the answer is probally crazy easy, but i just simply can't find the exact answer i need. In my map I have regions set up surrounding water that if u get close enough to it it will spawn "1" unit(like a boss), and u have to defeat him. I want him to spawn from the region i created for him, and most importantly only spawn once. We'll as u can guess he spawns everytime i touch the different regions surrounding the water.
There is 5 regions surrounding the water
and it would be awesome if i could even get him to move towards my hero. If u tell me how to attach my map to topic i can do that as well..This map is more of a hey look i learned this now add it and learn it kinda thing. Thanks, -Taz@Xenion1103:
After the trigger is done creating him, use the action Trigger - Turn (Current trigger) off. Then it wont happen again.
You can order him to Move toward Triggering unit using the Issue Order action. Even better, make him Attack-Move to the Position of Unit(triggering unit)
the last part with issue order i dont know how to do sorry a bit more detail? when i do issue order at bottom it says order(triggering unit) to etc etc i dont understand how to properly set this up
what would be even cooler is if i could only let him spawn once per time like not have them keep spawning but once he dies if i enter region again then he comes back but only 1 at a time
what i meant with the issue order thing was i dont give me the option to attack move only hold position, and im probally just not setting it up right or something, but u fixed the whole continuously spawning thing.
@Xenion1103:
Issue Order to (Last Created Unit) to (Order targetting point(Attack targetting (position of unit(triggering unit))))
The default kind of order is probably an order with no target, like Hold Position. You have to click on the parenthesis and change it to an order targetting a point.
Make a trigger with event Unit dies, condition Triggering unit type = bossunit. Then in the actions, turn back on the other trigger.
ty ty ty ty your AWESOME![SOLVED]