Hi everyones ! I have a simple question . I'm trying to make a mod where zergling can escape to tank bullet . So I was wondering how do we know or detecte where tank will shoot ? Wich units he will attack when sieged ? Exemple , when siege tank isssu order to attack ( now we detect where he will shoot ) then move this units . SO I'm trying to dodge siege tank projectile with lings ^^
Video was cool and i found an easy way to do it. New trigger, Event is Unit - Any unit acquires a target. Then you can have conditions Unit type of triggering unit = siege tank and type of aquired target = zergling. Then just move away all the lings around that unfortunate zergling :)
Doesn't that give the zerglings about 0.1 seconds to move away? I'm pretty sure the only way is to constantly scan for the tanks' attack radii then make zerglings run away from the zergling that is _starting_ to get too close to any tank's attack radius.
I actually tried this now. Not perfect yet but the targeted zergling does stop and the zerglings around it moves away from it for a while, then continue moving toward the tanks. It works great if there is 2-3 zergling rushing 1 tank but not so well with many (yet).
Hi everyones ! I have a simple question . I'm trying to make a mod where zergling can escape to tank bullet . So I was wondering how do we know or detecte where tank will shoot ? Wich units he will attack when sieged ? Exemple , when siege tank isssu order to attack ( now we detect where he will shoot ) then move this units . SO I'm trying to dodge siege tank projectile with lings ^^
PLZ help !
I'm trying to make that :
Go at 1:00
Video was cool and i found an easy way to do it. New trigger, Event is Unit - Any unit acquires a target. Then you can have conditions Unit type of triggering unit = siege tank and type of aquired target = zergling. Then just move away all the lings around that unfortunate zergling :)
@LaxSalmon: Go
Doesn't that give the zerglings about 0.1 seconds to move away? I'm pretty sure the only way is to constantly scan for the tanks' attack radii then make zerglings run away from the zergling that is _starting_ to get too close to any tank's attack radius.
@zorbotron: Go
I actually tried this now. Not perfect yet but the targeted zergling does stop and the zerglings around it moves away from it for a while, then continue moving toward the tanks. It works great if there is 2-3 zergling rushing 1 tank but not so well with many (yet).
Ok I will try to make it work perfectly !