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Been playing around for a while now and i cant seem to do this, would someone like to write a trigger for me?
The trigger is launched by the initialization trigger, so i cant use 'triggering unit', and i dont need an event.
Action: Pick each unit in region and do action set ownership (something) of picked unit to player
And u can have an 'if then else' action if u just want units of some type to change
Pick each unit in Unit Group (You change that to "Region Matching Condition")
-Actions:
If then else
If ; Picked Unit is (Unit Type Of Unit) = (EXAMPLE: Zergling)
Then; Change Owner of (Picked Unit)
Do you actually need the If Then Else action? In the "Region Matching Condition" you can have the condition being a unit type check. That way you would just need the change ownership action.
@Drunkenseagull: Go
That condition only checks unit flags like biological, structure, massive etc
@LaxSalmon: Go
Oh you're right, I was thinking it would let you use the unit type function in there ><
Been playing around for a while now and i cant seem to do this, would someone like to write a trigger for me?
The trigger is launched by the initialization trigger, so i cant use 'triggering unit', and i dont need an event.
Action: Pick each unit in region and do action set ownership (something) of picked unit to player
And u can have an 'if then else' action if u just want units of some type to change
Pick each unit in Unit Group (You change that to "Region Matching Condition")
-Actions:
If then else
If ; Picked Unit is (Unit Type Of Unit) = (EXAMPLE: Zergling)
Then; Change Owner of (Picked Unit)
Do you actually need the If Then Else action? In the "Region Matching Condition" you can have the condition being a unit type check. That way you would just need the change ownership action.
@Drunkenseagull: Go
That condition only checks unit flags like biological, structure, massive etc
@LaxSalmon: Go
Oh you're right, I was thinking it would let you use the unit type function in there ><