Alright so ive had this issue for a while now... basically when i make a cliff, the cliff face looks as if it has been raised, like so:
Uniform height doesnt fix it, and i dont see anywhere i could change this...
It wasnt a problem when I first started using the tool, as far as i can tell, it just started happening spontaneously. Ive searched and found one other person asking the same question (on the whole damn internet), but the responses werent helpful, so please how the hell do i fix this?!
Events
Timer - Every 5.0 seconds of Game Time
Local Variables
Untitled Variable 001 = (10 * (Number of Living units in (House units in (Entire map) owned by player (Triggering player) matching Excluded: Missile, Dead, Hidden, with at most Any Amount))) <Integer>
Conditions
(Triggering player) == 1
Actions
Player - Modify player (Triggering player) Custom Resource: Add Untitled Variable 001
Player - Modify player (Triggering player) Minerals: Add Untitled Variable 001
My event is set to fire the trigger on a periodic event, every 5 game seconds, but the trigger does not fire. I have tested the trigger itself with a different event, so i know the rest of the trigger is working properly. Why does a periodic event not fire?
pretty simple, i want to make a trigger that makes supply depots grant X amount of a resource at the end of a repeating timer, Ive got all the timer triggering figured out, my problem is i cant figure out how to make an event/condition that activates the trigger based on how many supply depots the player owns. Ive found how to do it for the ownership of a specific depot, but not a trigger for an amount of depots owned.
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Id rather not sift through the enormous list of fonts, so does any one know which ones are actualy good? Some protoss style fonts would be nice.
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Been playing around for a while now and i cant seem to do this, would someone like to write a trigger for me?
The trigger is launched by the initialization trigger, so i cant use 'triggering unit', and i dont need an event.
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@EchoSquad: Go
Nevermind... found the answer in the faq thread
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Alright so ive had this issue for a while now... basically when i make a cliff, the cliff face looks as if it has been raised, like so:
Uniform height doesnt fix it, and i dont see anywhere i could change this...
It wasnt a problem when I first started using the tool, as far as i can tell, it just started happening spontaneously. Ive searched and found one other person asking the same question (on the whole damn internet), but the responses werent helpful, so please how the hell do i fix this?!
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Events Timer - Every 5.0 seconds of Game Time Local Variables Untitled Variable 001 = (10 * (Number of Living units in (House units in (Entire map) owned by player (Triggering player) matching Excluded: Missile, Dead, Hidden, with at most Any Amount))) <Integer> Conditions (Triggering player) == 1 Actions Player - Modify player (Triggering player) Custom Resource: Add Untitled Variable 001 Player - Modify player (Triggering player) Minerals: Add Untitled Variable 001
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My event is set to fire the trigger on a periodic event, every 5 game seconds, but the trigger does not fire. I have tested the trigger itself with a different event, so i know the rest of the trigger is working properly. Why does a periodic event not fire?
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Still doesn't seem to work, some one is going to have to explain this in more detail, and with dumbed-down words ;)
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pretty simple, i want to make a trigger that makes supply depots grant X amount of a resource at the end of a repeating timer, Ive got all the timer triggering figured out, my problem is i cant figure out how to make an event/condition that activates the trigger based on how many supply depots the player owns. Ive found how to do it for the ownership of a specific depot, but not a trigger for an amount of depots owned.