Is it possible? I cannot find a function that does this, only found one that adds behaviour.
you can show and hide ability commands, so you have to give the unit the ability via the data editor, then show/hide it when you want etc. I know of no other way :/
Personally i would use that instead. Basically, for each ability you have, give it a requirement and a behaviour. Do absolutely nothing to the behaviour. You don't need to. Then in the requirements on both the show and use tabs add 'Behaviour allowed <behaviour> = true'. Then a few triggers. Trigger 1, that runs on startup: 'Disallow behaviour <behaviour>' etc. Then another that enables it when you need it. Make sure to add the abilitys to the command card as well.
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Is it possible? I cannot find a function that does this, only found one that adds behaviour.
you can show and hide ability commands, so you have to give the unit the ability via the data editor, then show/hide it when you want etc. I know of no other way :/
@malkavianVision: Go
Personally i would use that instead. Basically, for each ability you have, give it a requirement and a behaviour. Do absolutely nothing to the behaviour. You don't need to. Then in the requirements on both the show and use tabs add 'Behaviour allowed <behaviour> = true'. Then a few triggers. Trigger 1, that runs on startup: 'Disallow behaviour <behaviour>' etc. Then another that enables it when you need it. Make sure to add the abilitys to the command card as well.