I have a trigger set up so that if any unit enters Region X it opens Gate X. If Unit exits Region X, Gate X closes. However I had to set up 2 different regions (1 on either side of the gate) because If i made a region enveloping the entire gate 1 side to the other the trigger would fire because the Gate itself is a "Unit" entering Region X. If that makes sense lol. How do I make it so I can exclude Gate X from Region X's triggering system. Thanks.
So by using that trigger I can essentially make 1 Region (Region X) to cover both sides of Gate X while preventing Gate X from triggering itself by being inside Region X?
Solved, thank you Kueken. You are the only person on here so far to offer anything other than "I'm not helping you, you're probably making some gay turret defence map" or "Make some maps and gain some credibility before I help you"
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I have a trigger set up so that if any unit enters Region X it opens Gate X. If Unit exits Region X, Gate X closes. However I had to set up 2 different regions (1 on either side of the gate) because If i made a region enveloping the entire gate 1 side to the other the trigger would fire because the Gate itself is a "Unit" entering Region X. If that makes sense lol. How do I make it so I can exclude Gate X from Region X's triggering system. Thanks.
How about using a condition, something like:
Triggering Unit != Gate X
@Kueken531: Go
So by using that trigger I can essentially make 1 Region (Region X) to cover both sides of Gate X while preventing Gate X from triggering itself by being inside Region X?
Solved, thank you Kueken. You are the only person on here so far to offer anything other than "I'm not helping you, you're probably making some gay turret defence map" or "Make some maps and gain some credibility before I help you"