as u can see at screen shots i want to use offset by point to pin my camera when i need to it follow unit, heres problem it shows only position of unit, and camera always in center, I need to move my character to bottom of screen so i need to use point offset with some functions, i dont understand witch functions i could use to synchronize that offset for autofollowing with auto-rotate values... Can anyone tell me what kind of functions i can use?
Heres a little video of gameplay that shows how my camera mode's work, actually theres a uniq state for each ability state, character or type of character's transport and their abilities and states, so when u morph ur tank it become a arcade mini game when u are strafing and shooting, and when u morph it to siege u can play like a normal RTS, well u can see it in the video, also u it video shows that my camera solutions actually works. Im gonna use this camera states for all types of characters minions and abilities. So each player will see this game different ways, some characters will be more RTS stylish, some of them more ARCADE and I'm also planning to add some cool third person mode with cross chair, to few classes, not sure i could do this cross chair alone.
Heres one more video that shows how this camera state system works, also screenshot of trigger that stop default state update of camera target and changes values to perform new state, u can see in video how it works in action with simple buff that suppress turning.
Ok heres Camera system, and i got one issue
as u can see at screen shots i want to use offset by point to pin my camera when i need to it follow unit, heres problem it shows only position of unit, and camera always in center, I need to move my character to bottom of screen so i need to use point offset with some functions, i dont understand witch functions i could use to synchronize that offset for autofollowing with auto-rotate values... Can anyone tell me what kind of functions i can use?
I found the solution, its in screenshots
Heres a little video of gameplay that shows how my camera mode's work, actually theres a uniq state for each ability state, character or type of character's transport and their abilities and states, so when u morph ur tank it become a arcade mini game when u are strafing and shooting, and when u morph it to siege u can play like a normal RTS, well u can see it in the video, also u it video shows that my camera solutions actually works. Im gonna use this camera states for all types of characters minions and abilities. So each player will see this game different ways, some characters will be more RTS stylish, some of them more ARCADE and I'm also planning to add some cool third person mode with cross chair, to few classes, not sure i could do this cross chair alone.
Heres one more video that shows how this camera state system works, also screenshot of trigger that stop default state update of camera target and changes values to perform new state, u can see in video how it works in action with simple buff that suppress turning.