I just started making a map I'm very excited about, but haven't touched the Galaxy Editor in 4 or 5 months, so I'm a little rusty!
1. Have they put in any way to see dialogs when you're coding them without having to constantly tweak/reload the map a million times?
2. How do you make dialog item: label's font bigger?
3. How do you make an image (dialog item) stretch/shrink to show the whole image and not only part of it or multiple copies?
4. I know a long time ago I saw a map that had WASD (and Q/E) movement and left/right mouse camera controls identical to World of Warcraft's setup, and as soon as I post this I'm going to search for it again, but if anyone knows which map I'm talking about (or knows of another one with that), please post a link!
P.S. is there any way to delete a map/project off the site?
1.Have they put in any way to see dialogs when you're coding them without having to constantly tweak/reload the map a million times?
They announced a WYSIWYG UI editor for HotS, but we don't know yet, if this will include dialogs.
You could also try the Dialog Designer project, which allows dialog manipulation/tweaking ingame.
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3.How do you make an image (dialog item) stretch/shrink to show the whole image and not only part of it or multiple copies?
Set Tiled to false
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4.I know a long time ago I saw a map that had WASD (and Q/E) movement and left/right mouse camera controls identical to World of Warcraft's setup, and as soon as I post this I'm going to search for it again, but if anyone knows which map I'm talking about (or knows of another one with that), please post a link!
Many maps use WASD movement and there are plenty of released systems using a variety of approaches. I don't know the specific map, but if you are just searching for WASD control, you should be able to find any information you need.
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P.S. is there any way to delete a map/project off the site?
If it is your own project, you can delete any associated files. Not sure, if you can delete the entire project, but you could edit any information to be blank or to say that the project is deleted.
4.I know a long time ago I saw a map that had WASD (and Q/E) movement and left/right mouse camera controls identical to World of Warcraft's setup, and as soon as I post this I'm going to search for it again, but if anyone knows which map I'm talking about (or knows of another one with that), please post a link!
try search Starcraft Universe. that one made a big commotion on the internet.
Thanks for all the answers so far, things are coming along great!
5. How do you turn off a unit's highlightability (player specific) via triggers?
6. My WASD movement is set up so that W moves the unit forward based on the camera yaw. Because of that, Camera Mouse Rotation makes it work like holding down the RIGHT mouse button in WoW (as the camera turns, so does the character). Is there a way to turn the camera while the LEFT mouse button is held down that won't effect my WASD movement, or do I have to completely redo it?
7. How do I get the player's Bnet name so I can put it in a string? I've been using "(Handle of Player #)" but I don't know if that's working right or not..
8. Is there a way to put two boss bar values together neatly? For example, Health and mana/energy in WoW are not two separate rectangles, but two separate amounts on ONE unit frame
6.My WASD movement is set up so that W moves the unit forward based on the camera yaw.Because of that, Camera Mouse Rotation makes it work like holding down the RIGHT mouse button in WoW (as the camera turns, so does the character).Is there a way to turn the camera while the LEFT mouse button is held down that won't effect my WASD movement, or do I have to completely redo it?
7.How do I get the player's Bnet name so I can put it in a string? I've been using "(Handle of Player #)" but I don't know if that's working right or not..
8.Is there a way to put two boss bar values together neatly?For example, Health and mana/energy in WoW are not two separate rectangles, but two separate amounts on ONE unit frame
9. How do you set the unit state specific to ONE PLAYER? I'm setting it so that while mouse-camera-rotation is on, the player's unit is unselectable, that way it doesnt look weird since the unit is always centered on the screen, as is the mouse in camera rotation. However other players need to still be able to select the unit even while the unit's player is using mouse-camera rotation
10. How do I see the cameras in the editor? I have them all set to "yes" under Visible, but theyre still not showin up.. (the triggers work fine though)
9. How do you set the unit state specific to ONE PLAYER? I'm setting it so that while mouse-camera-rotation is on, the player's unit is unselectable, that way it doesnt look weird since the unit is always centered on the screen, as is the mouse in camera rotation. However other players need to still be able to select the unit even while the unit's player is using mouse-camera rotation
10. How do I see the cameras in the editor? I have them all set to "yes" under Visible, but theyre still not showin up.. (the triggers work fine though)
10. Make sure your view isnt set to Lock Game View Settings.
I just started making a map I'm very excited about, but haven't touched the Galaxy Editor in 4 or 5 months, so I'm a little rusty!
1. Have they put in any way to see dialogs when you're coding them without having to constantly tweak/reload the map a million times?
2. How do you make dialog item: label's font bigger?
3. How do you make an image (dialog item) stretch/shrink to show the whole image and not only part of it or multiple copies?
4. I know a long time ago I saw a map that had WASD (and Q/E) movement and left/right mouse camera controls identical to World of Warcraft's setup, and as soon as I post this I'm going to search for it again, but if anyone knows which map I'm talking about (or knows of another one with that), please post a link!
P.S. is there any way to delete a map/project off the site?
2. Use styles.
They announced a WYSIWYG UI editor for HotS, but we don't know yet, if this will include dialogs.
You could also try the Dialog Designer project, which allows dialog manipulation/tweaking ingame.
Set Tiled to false
Many maps use WASD movement and there are plenty of released systems using a variety of approaches. I don't know the specific map, but if you are just searching for WASD control, you should be able to find any information you need.
If it is your own project, you can delete any associated files. Not sure, if you can delete the entire project, but you could edit any information to be blank or to say that the project is deleted.
What is the Dialog Designer project? Never heard of that
@ctccromer: Go
....... Search It :)
EDIT: nvm, figured that one out
try search Starcraft Universe. that one made a big commotion on the internet.
Thanks for all the answers so far, things are coming along great!
5. How do you turn off a unit's highlightability (player specific) via triggers?
6. My WASD movement is set up so that W moves the unit forward based on the camera yaw. Because of that, Camera Mouse Rotation makes it work like holding down the RIGHT mouse button in WoW (as the camera turns, so does the character). Is there a way to turn the camera while the LEFT mouse button is held down that won't effect my WASD movement, or do I have to completely redo it?
7. How do I get the player's Bnet name so I can put it in a string? I've been using "(Handle of Player #)" but I don't know if that's working right or not..
8. Is there a way to put two boss bar values together neatly? For example, Health and mana/energy in WoW are not two separate rectangles, but two separate amounts on ONE unit frame
5. The action is Set Unit State.
6. No idea, never worked with it.
7. You cannot get a player's name like that. It's not allowed. The only time you can use it is in a text thing iirc.
8. Same as 6.
9. How do you set the unit state specific to ONE PLAYER? I'm setting it so that while mouse-camera-rotation is on, the player's unit is unselectable, that way it doesnt look weird since the unit is always centered on the screen, as is the mouse in camera rotation. However other players need to still be able to select the unit even while the unit's player is using mouse-camera rotation
10. How do I see the cameras in the editor? I have them all set to "yes" under Visible, but theyre still not showin up.. (the triggers work fine though)
10. Make sure your view isnt set to Lock Game View Settings.
Lock Game View Settings is off. I can still see all my regions and points, but not the cameras