Hey, id like to start and apologize if this is in the wrong thread i looked for a ''newbie'' section or ''help'' but couldnt find, this should be simple for any of you pros,
What i have so far:
2 Hero units, on map init i have player 1,2 alliance (via triggers), i have a second trigger that will create zerglings at various points, and a third trigger that loops the created units to attack nearest person
My question is this, how can i have different waves of units, for example i want zerglings until you have killed X amount and then Hydras until you kill X amount ect, (Wave 1, wave 2, wave 3,) just like in that psycho MCs last stand (Also can someone point me towards a tutorial on how to put menus are teh start of your game for example i want to be able to chose if i vs Zerg or Protoss at start of game, then have it go onto a Hero selecter (found another tutorial for that)
Thanks for your help, i have been through the tutoirals and gained a little more knowledge, i almost have it almost working perfectly but i still have one problem i hope you can help me with,
Currently i have 5 waves, they all spawn zerglings (All the zergligns spawn fine) however im having trouble getting the zerglings to move/attack once they have been spawned each wave, however before i used the same code and it worked fine (except it wasn't waves it was units randomly set to spawn around the map on the map)
here is a picture of my triggers,
I think i have already done that, its a little confusing in the screenshot, if u look at the bottom thats the order i currently have em in, (So its ment to pick every unit of player 15 on map, then perform action) and in action i have placed the order to attack, however they just sit there i tryed changing the order to just, attack Point 1 but they still sat there so i think theres something wrong with the Pick units, its very weird as like i said ive used this exact code on a diff map in a similar way n it worked fine,
Ok im NEARLY done, i figured better to reply than make a new thread as its on the same subject, i know have spawning working/targeting/exp/levels ect, however when i kill one wave of zerglings they instantly respawn as soon as the timer starting going 10,9 (they spawn at 10 instead of 0), ive tryed putting a ''wait'' action just befor the 'spawn waves' (at the end of Unit dies) however this results in a buildup of units trying to spawn, when i finally do kill the wave the waves all try to spawn at once, here is a screenshot of my ''SPawn waves'' and ''unit dies'' triggers (im assuming the problem lies within here somewhere) Incase your wondering im currently just going overt the tutorial (7 videos long) trying to see where i might of went wrong but i cant find anything ive done different from him, although ive edited what hes done slightly to fit my needs this might be where im messing somthing up, (its a TD tut and im trying to make a hero vs Computer wave kinda thing like PsychoMC)
i foudn the solution incase anyone else has same problem, i jst had to add a Wait command after the vairable 'set time untill next wave'' and i had to set the value as my variable (time untill next wave)
Hey, id like to start and apologize if this is in the wrong thread i looked for a ''newbie'' section or ''help'' but couldnt find, this should be simple for any of you pros,
What i have so far: 2 Hero units, on map init i have player 1,2 alliance (via triggers), i have a second trigger that will create zerglings at various points, and a third trigger that loops the created units to attack nearest person
http://imageshack.us/photo/my-images/809/scmap.png/ <
screenshotMy question is this, how can i have different waves of units, for example i want zerglings until you have killed X amount and then Hydras until you kill X amount ect, (Wave 1, wave 2, wave 3,) just like in that psycho MCs last stand (Also can someone point me towards a tutorial on how to put menus are teh start of your game for example i want to be able to chose if i vs Zerg or Protoss at start of game, then have it go onto a Hero selecter (found another tutorial for that)
thanks alot for your help
Ant
Srry for spelling mistakes im dyslexic
@copperhaxor: Go
You should put this in the trigger forum^^
Here's a link to a simple TD - it should work for your purposes. You can alter it a bit as well. http://www.youtube.com/playlist?list=PL144BCFFBCA1EABFB&feature=plcp
Thanks for your help, i have been through the tutoirals and gained a little more knowledge, i almost have it almost working perfectly but i still have one problem i hope you can help me with,
Currently i have 5 waves, they all spawn zerglings (All the zergligns spawn fine) however im having trouble getting the zerglings to move/attack once they have been spawned each wave, however before i used the same code and it worked fine (except it wasn't waves it was units randomly set to spawn around the map on the map) here is a picture of my triggers,
http://imageshack.us/photo/my-images/138/schelpme.png/
can anyone tell me whats wrong with this?
edit: (Just to clarify befor you ask, my custom unit IS a hero unit, i went to attributes and selected hero)
YOu need to place the 2nd action under your pick each unit action. Just slide it onto the "actions" right under the "unit group" action.
@Neonsz: Go
I think i have already done that, its a little confusing in the screenshot, if u look at the bottom thats the order i currently have em in, (So its ment to pick every unit of player 15 on map, then perform action) and in action i have placed the order to attack, however they just sit there i tryed changing the order to just, attack Point 1 but they still sat there so i think theres something wrong with the Pick units, its very weird as like i said ive used this exact code on a diff map in a similar way n it worked fine,
@copperhaxor: Go
THe picture is not set up right. Just do as I said, because currently, the "picked unit" action does nothing, as no unit has been picked.
@Neonsz: Go
Ahh, got what you ment and its working fine now, thanks very much for yur help
@copperhaxor: Go
No prob
Ok im NEARLY done, i figured better to reply than make a new thread as its on the same subject, i know have spawning working/targeting/exp/levels ect, however when i kill one wave of zerglings they instantly respawn as soon as the timer starting going 10,9 (they spawn at 10 instead of 0), ive tryed putting a ''wait'' action just befor the 'spawn waves' (at the end of Unit dies) however this results in a buildup of units trying to spawn, when i finally do kill the wave the waves all try to spawn at once, here is a screenshot of my ''SPawn waves'' and ''unit dies'' triggers (im assuming the problem lies within here somewhere) Incase your wondering im currently just going overt the tutorial (7 videos long) trying to see where i might of went wrong but i cant find anything ive done different from him, although ive edited what hes done slightly to fit my needs this might be where im messing somthing up, (its a TD tut and im trying to make a hero vs Computer wave kinda thing like PsychoMC)
http://imageshack.us/photo/my-images/221/schelp3.png/
Edit:
i foudn the solution incase anyone else has same problem, i jst had to add a Wait command after the vairable 'set time untill next wave'' and i had to set the value as my variable (time untill next wave)