I dislike asking people to provide more information, however if you want to say exactly what you mean (for example, what do you mean by "game time". pausing the game, stopping that timer, etc.?) then perhaps I can help you create a work-around to accomplish this.
I want to freeze the global game time, because I have triggers activating basing on it, but ive added something before those triggers and was thinking if it could be possible to instead modify each game time value do something different.
I would recommend creating a timer, starting it and immediately pausing it, then use a periodic trigger or loop to increment it by +1 every game-second except when you want it to be "paused." An integer or real variable would also work in place of a timer, but if you want the timer to appear in a timer window, using a timer variable would likely be easier. This way you don't have to mess with timescale, which can affect certain actors or units.
As title says, is there?
only if the player hit pause. you dont want this tho. pausing game time would technical ruin much of the game.
If its possible for you make a second more arbitrary game time and have whatever u need hook into it. then you can stop or rewind it if appropriate.
Okay, thanks.
@Myteq: Go
I dislike asking people to provide more information, however if you want to say exactly what you mean (for example, what do you mean by "game time". pausing the game, stopping that timer, etc.?) then perhaps I can help you create a work-around to accomplish this.
Try Pause Timer if your using one. :)
Set global timescale to 0 and pause all timers. It's basically a workaround. The timescale will mean that time is frozen in the game.
I want to freeze the global game time, because I have triggers activating basing on it, but ive added something before those triggers and was thinking if it could be possible to instead modify each game time value do something different.
I would recommend creating a timer, starting it and immediately pausing it, then use a periodic trigger or loop to increment it by +1 every game-second except when you want it to be "paused." An integer or real variable would also work in place of a timer, but if you want the timer to appear in a timer window, using a timer variable would likely be easier. This way you don't have to mess with timescale, which can affect certain actors or units.