Events:
- Map Initialization
Actions:
- Set global time scale to 0.9
Global time scale determines how fast things run. "1" is the default value. Higher values will make everything go faster, lower values slow everything down.
The only way to change a value like speed but not have red or green numbers next to it is with catalog triggers, as far as I know. But then you'd have to use catalog triggers for every value you want to change, which could be cumbersome.
The only way to change a value like speed but not have red or green numbers next to it is with catalog triggers, as far as I know. But then you'd have to use catalog triggers for every value you want to change, which could be cumbersome.
Also, changing a unit's catalog value will affect the unit type. So if you change the catalog value for the marine's speed, all marines owned by that player will have their speed changed.
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Hello, this is the right section for this question : )
I have heard that the game speed can be changed via a simple trigger. I just want to lower the speed by a few %.
Would anyone mind to show me a complete trigger?
Events:
- Map Initialization
Actions:
- Set global time scale to 0.9
Global time scale determines how fast things run. "1" is the default value. Higher values will make everything go faster, lower values slow everything down.
Under movement speed for units there is a negative red value now when the trigger is in play.
For example: Marine speed is 2.25 (-0.21)
Is there anyway to make that not be there?
Anyone knows?
The only way to change a value like speed but not have red or green numbers next to it is with catalog triggers, as far as I know. But then you'd have to use catalog triggers for every value you want to change, which could be cumbersome.
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Also, changing a unit's catalog value will affect the unit type. So if you change the catalog value for the marine's speed, all marines owned by that player will have their speed changed.